April 29, 2024, 01:53:20 AM

Author Topic: If you remade Mage Wars, what might you change?  (Read 30908 times)

wtcannonjr

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Re: If you remade Mage Wars, what might you change?
« Reply #60 on: April 29, 2016, 07:12:39 AM »
People realise that gate to hell was only one example of many crds which either require more stats or less cost. All the big angels fall under this category imo as well. They are far to weak for their mana cost and he inly big creature that warrants its casting cost is Adramelech Lord of Fire.
right!
these angels are made of paper!

Have you tried Crown of Protection with them? A nice combo to buff holy creatures for half the mana cost of an enchantment.
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sIKE

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Re: If you remade Mage Wars, what might you change?
« Reply #61 on: April 29, 2016, 09:55:36 AM »
I haven't found the Angels to be made of paper myself, the main thing is you can't run a Angels books (Guardian being the exception) as they don't hinder ground pounders unless on guard, which then they loose flying which is one of there strengths.....
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wtcannonjr

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Re: If you remade Mage Wars, what might you change?
« Reply #62 on: April 29, 2016, 06:30:10 PM »
I haven't found the Angels to be made of paper myself, the main thing is you can't run a Angels books (Guardian being the exception) as they don't hinder ground pounders unless on guard, which then they loose flying which is one of there strengths.....

Just wait for the Victorian Griffin. That should help the holy school with their flight inspired strategies.
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exid

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Re: If you remade Mage Wars, what might you change?
« Reply #63 on: April 29, 2016, 11:21:45 PM »
I haven't found the Angels to be made of paper myself, the main thing is you can't run a Angels books (Guardian being the exception) as they don't hinder ground pounders unless on guard, which then they loose flying which is one of there strengths.....

Just wait for the Victorian Griffin. That should help the holy school with their flight inspired strategies.
that's good news!

wtcannonjr

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Re: If you remade Mage Wars, what might you change?
« Reply #64 on: May 13, 2016, 05:56:33 AM »
If I remade Mage Wars, I would not have added the Dissipate trait to Enchantments, but kept it limited to conjurations. I liked the simplicity of Instant vs. Persistent effects comparing an enchantment to an incantation. Now that we have enchantments with Dissipate 1 it reduces the value of similar Incantations.

If I wanted to expand the magic system to include duration based spells I might have added a new spell type like Hexes that included a new icon for duration and placed it where life is shown for creatures/conjurations.
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Sailor Vulcan

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Re: If you remade Mage Wars, what might you change?
« Reply #65 on: May 13, 2016, 11:15:50 AM »
Except even enchantments with dissipate 1 are cast face down. The enchantment does not begin to dissipate until it is revealed. Incantations still can't do that


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Brian VanAlstyne

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Re: If you remade Mage Wars, what might you change?
« Reply #66 on: May 13, 2016, 11:30:38 AM »
Mandatory reveals. I'm not sure how I'd balance it but I'd like to option to choose when to use a Block or Reverse Magic, etc.

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Re: If you remade Mage Wars, what might you change?
« Reply #67 on: May 13, 2016, 02:01:06 PM »
I think I would have made the game better transportable. Or added a travel version (did this on my own now). Use small dice for damage, cards instead of condition markers and a tiled board like in battleground.
If staying with markers, I would make front and back always the same... It's annoying to search as it is and it is not sortable.
Also I am not interested at all in the world of etheria. Instead of thinking about names of gods and how orbd function I would concentrate energy on balanced mechanics and up-to-date apps, fixed release- and promo timeline and so on.

In the game itself I would try to keep descriptions and conditions simpler. Texts like “if target creature is minor reduce cost by one“ are too long and unnecessary slow to use.

And I would focus on 1 game. That is arena (no battleground, no academy). I would try to get the beginner version (apprentice mode) more popular and also played in tournaments by pros. I would also try to get 2v2 and maybe other goals working smooth in arena.

In arena O would not change much. It is simply said a great game. Just tower (zone exclusive, spellbind + pay to change) and maybe wizard itself (pay triple for something) need errata :)

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Re: If you remade Mage Wars, what might you change?
« Reply #68 on: May 13, 2016, 02:49:28 PM »
And I would focus on 1 game. That is arena (no battleground, no academy). I would try to get the beginner version (apprentice mode) more popular and also played in tournaments by pros. I would also try to get 2v2 and maybe other goals working smooth in arena.

Or just Domination (rather than Arena), as originally envisioned.
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