So lately I have been seeing DOT builds more often and I wanted to open a discussion about how to counter decks like these. DOT decks are fairly easy to build and play but can be crazy efficient and very hard to counter. Mostly, the mages being a warlock for the curses and serseryx, forcemaster for the pull/shield and force crush, johktari for felella and her fast ability or a necromancer for his poison immunity/plagued ability and zombies. In general they consist of multiple copies of the following cards:
The DOT-cards: magebane, ghoul rot, force crush, arcane corruption, poisoned blood, plagued, poison gas cloud, stranglevine and will receive extra cards from academy.
The protection: Enchantment transfusion, enchanter's wardstone, nullify. These make it VERY hard to actually counter the spells of the opponent.
Familiar: some of them use a familiar like serseryx or felella to give themself a huge action advantage.
Battle forge: to armor themselfs up.
Counter-strategies1) rushing
The counter-strategy that work the best for me by far is rushing. If you notice you'll face a deck like that in turn 2-3, stop playing any card that will give you an advantage over time and start rushing. If your deck is able to put pressure on the opponent, do it, and do it hard.
Don't give them the time to actually play all their enchantments and force them to counter YOU. Since their strategy is damage-over-
TIME you should, apart from force crush, ignore all the enchantments they put on you.
2) dispelling
If you have summoned a creature spawnpoint in turn 1, you will probably not be able to rush the opponent. One thing I tried with very limited succes is to actually (seeking) dispel, nullify all the damage. The downside of this is that you will still receive some damage, and probably will lose more mana than the opponent. The actual hard part is still pressuring the opponent if you counter this way. I guess you should find that golden spot where you try to only counter the most annoying spells only and leave the rest of your mana for creatures/pressuring.
Are there more ideas how to counter these kind of decks? In particular when you spend much of your starting mana in slow conjurations like a [mwcard=MW1J10]Lair[/mwcard] and rushing is no option. One advantage of the warlord is of course his armor and [mwcard=MWSTX2FFJ01]Harshforge Monolith[/mwcard] but since this is very mage specific I would rather talk about counters in general.