1) Fellella and redclaw are indeed very expensive, but I don't summon them both every time. It takes until turn 6 before you are break even with the flower which I feel is too late for me. It could work though.
2) Corrosive orchid/renewing spring/raincloud/acid ball/rust... all these cards get changed every iteration and you are certainly correct it could still improve.
I wouldn't add a jelly though. The dire wolf could be left out, but I like him for when I feel my creatures need to be able to take a hit.
3)
Mage wand: I don't have the actions/mana/spellbookpoints left for a wand. (In general I'm not a big wand-user)
Wall of thorns: I should add at least 1! thanks.
I tried force wave, but since I want to be in the same zone as the wolves, I have cut the card.
Divine protection is a very good idea! thanks
shift enchantment is a card that I always have in decks like these but almost never use. Good in theory, but hardly ever sees play because I don't have the actions. Astral anchor is my only zone enchantment and I have 2 copies of that.
I considered whychwood fairy as a useless card in Arena but I might have to reconsider since she saves mana and gives actions. The only problem is that she is a full cast.. I'll try it out.
Thunderrift falcon is not that strong for conjurations without buffs and If I summon a creature I want it to be a hound in general. You might be right, but I don't think I'll add it.
Purify is a card I cut out often, and regret it every time. (just as (seeking) dispel
) But hey, you are correct, I should keep it in.
Thanks for the cool feedback and ideas!