November 23, 2024, 01:46:58 PM

Author Topic: academy rules resume for arena players  (Read 5285 times)

Halewijn

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academy rules resume for arena players
« on: February 11, 2016, 09:01:34 AM »
hypothetically, I don't want to read all the academy rules because I know arena. What are the things I should remember? 

- arena in 1 zone
- 40 spellbookpoints, max 3 for level 1 spells, 2 for everything above. (1 for epic)
- no planning
- 2 rounds where you may not target each other
- no first/last quick cast phases
- when a pest creature attacks a guard, the guard may ignore it and not counterstrike, keeping his marker.
- stagger
- +x buffs for attacks only count once per round and not once per attack action.

Am I missing something?
« Last Edit: February 11, 2016, 11:50:33 AM by Halewijn »
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Sailor Vulcan

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Re: academy rules resume for arena players
« Reply #1 on: February 11, 2016, 10:58:17 AM »
what? pests cant ignore guards. that's elusive.
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sIKE

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Re: academy rules resume for arena players
« Reply #2 on: February 11, 2016, 11:06:29 AM »
I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker
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Laddinfance

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Re: academy rules resume for arena players
« Reply #3 on: February 11, 2016, 11:21:11 AM »
I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker

That is only against pests.

EDIT: Sorry sIKE. Somehow I missed the in-between post and so corrected you, when you were referencing the right stuff. Sorry, sir.
« Last Edit: February 11, 2016, 11:35:50 AM by Laddinfance »

Halewijn

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Re: academy rules resume for arena players
« Reply #4 on: February 11, 2016, 11:24:29 AM »
I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker

That is only against pests.

Yes, that is what I meant.

Anyway, that rule should be implemented in arena too.
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sIKE

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Re: academy rules resume for arena players
« Reply #5 on: February 11, 2016, 11:37:30 AM »
I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker

That is only against pests.

EDIT: Sorry sIKE. Somehow I missed the in-between post and so corrected you, when you were referencing the right stuff. Sorry, sir.
What about some banana stickers here....what's a dude gotta do?
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Halewijn

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Re: academy rules resume for arena players
« Reply #6 on: February 11, 2016, 11:39:49 AM »
but actually, to come back to my question, am I missing something?
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sIKE

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Re: academy rules resume for arena players
« Reply #7 on: February 11, 2016, 11:46:50 AM »
The only other thing that comes to mind is that +1 buffs are per round not per action.
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Halewijn

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Re: academy rules resume for arena players
« Reply #8 on: February 11, 2016, 11:49:50 AM »
didn't know that. Thanks! (I'll add it in my original post)
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Laddinfance

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Re: academy rules resume for arena players
« Reply #9 on: February 11, 2016, 11:58:49 AM »
I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker

That is only against pests.

EDIT: Sorry sIKE. Somehow I missed the in-between post and so corrected you, when you were referencing the right stuff. Sorry, sir.
What about some banana stickers here....what's a dude gotta do?

Sometimes, just remind me. I've never really gotten in the swing of awarding Banana Stickers. But, I'm still working on it.

sIKE

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Re: academy rules resume for arena players
« Reply #10 on: February 11, 2016, 01:05:38 PM »
- when a pest creature attacks a guard, the guard may ignore it and not counterstrike, keeping his marker.
There fixed
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Sailor Vulcan

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Re: academy rules resume for arena players
« Reply #11 on: February 11, 2016, 03:02:15 PM »
With the academy set released, stagger is in arena too, so that's not technically a difference between academy and arena.

Some other major differences that aren't rules differences per se:

-skipping a quickcast action to save mana actually works and doesn't cause a huge tempo loss like it does in arena.
-at least with the current mages, you generally want to summon at least 3 creatures per game, especially since there are no conjurations yet
-Guarding is a lot more important

I think there are others that I'm not thinking of off the top of my head
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I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.