[spellbook]
[spellbookheader]
[spellbookname]Viper bite on garden path[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=FWA02]1 X Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=DNJ10]1 x Stranglevine[/mwcard]
[mwcard=mw1j13]2 x Mana Flower[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]2 x Raptor Vine[/mwcard]
[mwcard=DNC06]1 x Kralathor, The Devourer[/mwcard]
[mwcard=MWSTX1CKC08]1 x Gargoyle Sentry[/mwcard]
[mwcard=DNC20]4 x Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[mwcard=mw1e36]2 x Rhino Hide[/mwcard]
[mwcard=mw1e23]2 x Jinx[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=mw1q19]2 x Mage Wand[/mwcard]
[mwcard=mw1q16]1 x Leather Gloves[/mwcard]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[mwcard=mw1q09]2 x Enchanter's Ring[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=DNQ04]1 x Druid's Leaf Ring[/mwcard]
[mwcard=mw1q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=DNQ08]1 x Vinewhip Staff[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i07]3 x Dissolve[/mwcard]
[mwcard=DNI02]3 x Burst of Thorns[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
This basic shell is from my previously posted book, Steve miller. This book... I love it. No. I LOVE IT.
This is the craziest idea I've had in a while, and I think I'm going to run with it.
When a Druid is brought to the battlefield, there arse a number of preconceived notions. This book walks the opponent down the quintessential path of druids. We start out with a control shell that happens to use a BF as an action generator... seemingly. It's straight control at this point, using the staff to stick them while I build up seemingly very control like. And then. And then I get in their face. The turning point is when I use BF to switch my gloves for gauntlets. Because this is deployment, they are hit with such a different concept of what my druid is doing. I then reveal BS and start to beat face.
Other notable entries:
2 mage wands??? No way. Well, I need actions in everyway I can get them. During my BF deployment, I can cast the second wand and just replace the first. Brand new spell. So, I avoid the having to pay a quick spell to change my spell. This comes in pretty handy considering i can then QC that spell.
Gargoyle: CHEAP CHEAP CHEAP
Eagleclaw boots/leather boots. No, I don't got 4 feet. But I can switch them out. With the battleforge.
Mainly I'm trying to get as much efficiency from each of my cards as possible. Stuck lets the opponent waste their teleports while I prep for tangle/stranglevine death. I'm also abusing the deployment phase pretty hard, letting my opponent come up with a plan only for it to backfire as they have to backpedal. Cards like Jinx during the critical turn only goes to help that.
The only truly difficult match is a hyper aggressive mage. You will have to pray for some decent dice rolls early on so you don't die, and then your life gets easier.
Save dispels for poisoned blood. Save seeking for face down enchants on opponent. Don't be afraid to seeking dispel wand. It will do work.
Force hammer is for two reasons, three if you count promos. Deathlock. Wizard's tower. Ballista. Take them down. These are real threats that need to be shut down as quickly as possible.
Force Push is another way to throw them a curve ball. If they neglect armor because they don't thing they need it, I can deploy wall and move and push. I can also use it to buy some breathing room in case the room gets too hot. They will have to waste lvl 2 spells to attack efficiently the next round, which not only do I have plenty of armor for, but also this really cool cloak that helps with that pesky flame trait.
Three thorn bursts are so that I can double thorn for two rounds rather than one with burst on a wand.
Unlike most Druid builds, my creatures are not nearly as important in the late game. I only need them to help finish the job, not do the whole thing. It is for this reason that there is a major lack of creature support in this book is that I don't need it nearly as much in this book.
Anyways, guys, I would really love your impressions of this idea, if you've tried it before, and what we can do to make it better. I think this book is tournament viable, and with the right tweaks, maybe we can do that! Thank you all for taking a look at my thoughts, and I can't wait to hear your input!!