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Author Topic: Steve Miller's Plight (Druid nonsense)  (Read 4897 times)

The Dude

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Steve Miller's Plight (Druid nonsense)
« on: February 04, 2016, 10:16:02 AM »
[spellbook]
[spellbookheader]
[spellbookname]Steve miller's plight[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]2 x  Hurl Boulder[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC08]1 x  Gargoyle Sentry[/mwcard]
[mwcard=DNC21]2 x  Thornlasher[/mwcard]
[mwcard=DNC10]2 x  Raptor Vine[/mwcard]
[mwcard=DNC20]4 x  Vine Snapper[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=DNE01]2 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e36]4 x  Rhino Hide[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=DNI02]3 x  Burst of Thorns[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I've never built a Druid before. Never had the itch.


I got the itch.

Based off of Vinewhip Staff, which is an awesome piece of Staff! Sticking people for 4 mana has never been so much fun. But the main point of the Staff is twofold:

1. It has reach. I've seen that Druids often have trouble against Fliers. Falcon punching has never been so easy.

2. As a QC, we can lay out an extra vine marker. This is critical for the early game. We want the field blanketed by round 5. This is going to be how we get do most of out bidding as well, so a continuous, strong flow of vine markers throughout the game is never a bad thing.

We also make use of the Stuck condition staff provides, but it's not the main reason it was placed in this book. Other notable changes:

Gargoyle over Angel. Gargoyle is cheaper.

Veteran's Belt. We gots the armor, I'm tired of being crit all the time. This helps


This is just a working iteration, so please, feel free to tell me what I should fix, things I should think about, how to build a druid.


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Coshade

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #1 on: February 04, 2016, 03:28:37 PM »
Hey awesome book dude! I suggest looking at those Thornlashers. They don't combo the best with your tangle/stranglevines and stuck staff!
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Mystery

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #2 on: February 04, 2016, 03:35:10 PM »
i also rather take extra snappers or raptors instead of the lashers. and in this book maybe a giant wolf spider???

The Dude

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #3 on: February 04, 2016, 03:42:34 PM »
Yeah, the lashers were just put in there because I'm not really sure of how good they are. Objectively, I love them, but in this book, probably not the best idea.

Giant wolf spider is 15 mana and that's a huge investment for this book to make. Our actions are pretty mana intensive, and at the most critical moments, I just can't use the time to cast a spider. As well, I have an auto stuck in the form of staff, so paying 15 mana for another verison of that isn't the best option for this particular book.

Thank you all for the advice, and I would love to hear more ideas!
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Mystery

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #4 on: February 04, 2016, 03:58:07 PM »
astral anchors and another stranglevine?

sIKE

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #5 on: February 04, 2016, 04:22:46 PM »
In one of the Mage Roars matches it was noted that a Raptor Vine might of been better choice than the lashers for mobility sakes.
« Last Edit: February 04, 2016, 04:35:23 PM by sIKE »
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Mystery

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #6 on: February 04, 2016, 04:29:30 PM »
In one of the Mage Roars it was noted that a Raptor Vine might of been better than the lashers for
 mobility sakes.

arxiducs sufferd quite from it against my huge channel mass creature slow beastmaster

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #7 on: February 04, 2016, 09:24:06 PM »
A couple things:
- why 2 Barkskins? It has Cantrip. Are you worried about Steal Enchantment in Druid-Druid mirror matches?
- I've never considered a Forge for Druid because (a) sbp and (b) not much equipment needed considering treebond life transfer + Barkskin (essentially Regenerate 4). Besides, with Vine Tree, I find I'm usually short on mana rather than actions. Not enough mana for a second spawn point.
- as others have said, you usually want to go with stuck OR Thornlashers, not both. Personally I love using Thornlashers to pull creatures/mages back and forth through Bloodspine Walls. But Stuck/Vines can be fun, too. Then beat them down with Snappers. Needs Astral Anchors to keep your opponent from Teleporting away, though.
- if you agree that you don't need quite so much armour, if recommend Eagleclaw Boots instead of Leather. Saves you from getting pushed around... including through your own walls!
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Re: Steve Miller's Plight (Druid nonsense)
« Reply #8 on: February 04, 2016, 10:23:58 PM »
You make some very valid points my friend.


Honestly those 2 barkskins should be one, I wasn't pay enough attention apparently. I usually build irl and then put it online. I was wondering why everything added to too much! Originally it had another lasher.

And the eagleclaw boots are a good decision.

The Reason BF is there isn't so much for the mana savings as it is the action savings. I am spending my QC for the first 3 rounds playing extra vines to hinder as fast as possible that I don't have the actions to play equipment. It's for this reason that I play BF on turn one, as it sets me up for my two most important pieces of equipment- the stucker staff and the amulet. The rest is so that I can build myself strong enough to get up in the oppenent's face with lashers and my 6 die (with BS) on myself. My Vine tree let's me continue to cast creatures as I use my full action to help beat face. I just wish I could fit a few more pieces of versatile equipment. I can actually get away with both pairs of boots. I can boots now, and the round that I go anywhere near my walls, deploy eagleclaw boots. The Harm on the BF means either pair of boots will be really cheap.

Astral anchor is a fantastic card, but it's not necessary. It's a pretty obvious tell IMHO, and if he does teleport out of a vine, I can always use my qc to stick them again. It's good times. Most books only tech out 1-2 teleports anyways, and I can get them stuck way more times than that during the round.

As well, upon further reflection, I think lashers in this amount is never a bad idea. If there comes a time where I have to deal with large creatures, lashers are a great way to get them out of the way.

I would include blur, but I don't like to play with promos casually.

All and all, I really appreciate the ideas presented here, they are giving me a lot of food for thought.

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Re: Steve Miller's Plight (Druid nonsense)
« Reply #9 on: February 05, 2016, 07:22:18 AM »
And the eagleclaw boots are a good decision.

...

I just wish I could fit a few more pieces of versatile equipment. I can actually get away with both pairs of boots. I can boots now, and the round that I go anywhere near my walls, deploy eagleclaw boots. The Harm on the BF means either pair of boots will be really cheap.

That's what pants are for. Drop the leather boots for leather pants and you don't lose anything when you put the Eagleclaw Boots on. Same goes for your Glove --> Gauntlets idea in your other Druid book thread: no need to waste mana / lose Armor if you use pants instead of gloves.

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