Brainstorming a Necromancer for Domination. Zombies are too slow and generally aren't good guards, especially with their Bloodthirsty trait. Skeletons are OK and couple well with various "soldier" bonuses, but I can't help but wonder "why not just play Warlord and get all those 'soldier' bonuses for cheaper (not to mention cheaper [mwcard=MWBG1J05] Galaxxus[/mwcard], [mwcard=MWBG1J01] Altar of the Iron Guard[/mwcard], [mwcard=MWBG1J02] Gravikor[/mwcard], etc)?" And undead creatures in general are harder to buff, since most creature-buffing enchantments require a living target.
Proposed idea:
Enter the [mwcard=DNC05]Ichthellid[/mwcard]. These guys are generally a challenge to get value out of in Arena mode. But what about using Ichthellids to go after Sslak's? They have built-in Piercing +1, which is perfect for quickly killing a (normal) [mwcard=MWBG1C05]Sslak, Orb Guardian[/mwcard]. Use them to infect a Sslak, use your Plaguemaster ability to deal direct damage to the Sslak, maybe finish it off with an attack spell if necessary, then when you kill the Sslak you get a fresh Ichthellid, and you can even [mwcard=DNI01]Animate Dead[/mwcard] or [mwcard=DNE02] Rise Again[/mwcard] the Sslak to give you a discount guard for your orb. Get an Altar of the Iron Guard out early to make sure your Sslaks (and Ichthellids) show up ready for action. Rinse, repeat... slowly building a small army of Ichthellids (or at least maintaining their number). You can even make an Ichthellid your "Eternal Servant" to make sure you don't run low (and to give it Piercing +2 in case you have to take down an [mwcard=MWBG1C06] Usslak, Greater Orb Guardian[/mwcard]). You can throw [mwcard=MWBG1E02] Plagued[/mwcard] on an Ichthellid (or a zombified Sslak) if you need to deal with swarms of cheap and/or hard-to-hit creatures - basically turn them into mini-Malacodas. And Icthellids have built-in Climbing, so walls aren't an issue (although Tanglevine might be).
A downside to the strategy is that a "zombie Sslak" gets Bloodthirsty +0, which means they can't guard once damaged living enemy creatures are in their zone - unless you cast [mwcard=MWSTX2FFI06] Defend[/mwcard] on them (?)... so maybe they're not worth reanimating. Besides, I don't intend to include [mwcard=DNI06] Zombie Frenzy[/mwcard] or anything else to buff them.
Thoughts? Anybody try this?