Thanks for the feedback guys!
I might switch out that Ichthalid for a Deathfang, fast little bugger ought to keep the opponent on their toes as they try to avoid zombies.
I really dislike him, so he would not see play either way... I keep Unstable zombie to deal with situations where slow is bad. Somehow it tends to get people suprised again, and again. I get it is not that strategically sound card as it is very expensive, however people who do not know it are often really suprised what it can do.
Yeah, Ichthalid's not very good if you only have one. I get that it's a poison condition for the enemy mage, but if you're not willing to hit enemy creatures with it, gets very awkward.
The idea was, that if the situation is right I would use it to bite enemy creature, sacrifice him at the altar to kill the enemy with unstable zombie/my guard or with poison and get him back from the egg. Truth is I am not really sure if it is worth it.
I'd bump up the counts of Tanglevine (3 or 4) and Zombie Crawler (6)
The idea was to hold him down preferably with Force Hold + Knockdown and support zombies with staff from one zone away and use vine only if he is the one who initiates. You think that will not work?
I agree that 6 crawlers are something I really need though.
Drop some of the more expensive Zombies (e.g. ones that cost 9+ mana), drop the Ichthellid, maybe keep 1 Brute in case you need a guard. Drop all the single-target Incantations (___ Strike) because Zombie Frienzy is generally better for your purposes.
I really like plague zombies + altar + Eternal servant for the sure way to deal out poison. It is probably better to swarm more/take out Malacoda whenever I feel like taking out Brute though - so I do not really need them. I like playing unstable zombies for the sheer fun of playing something other players do not get.
I agree that Frenzy is better in almost all situations, however orders are fast and cheap (can be used to quickly kill of attackers and in situations where I am not in control. They might also be useful when I do not have mana to deal with enemy defenses directly)
I'd probably drop Deathlink and Rise Again as well, perhaps in favour of an Astral Anchor or two (to prevent the opposing mage from teleporting out of your Tanglevines) - assuming you have Battlegrounds Domination. Maybe include a second Marked For Death, if you have room.
Sadly, I do not have Anchors. I use Jinx instead. You are probably right about Deathlink an Rise Again though!