I just had a blast with poopstar and I wanted to share my deck with the forum. I wanted to retry sardonyx WITH the necro, so this is what I've got. First of all I want to note that this is VERY hard to pull of. But since it is sooo awesome to do, it's all worth it. Secondly, I haven't actually won a game with it (but I think this is def. possible).
[spellbook]
[spellbookheader]
[spellbookname]Sardonyx_and_minions[/spellbookname]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA01]1 x Devil's Trident[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J20]1 x Sacrificial Altar[/mwcard]
[mwcard=MW1W01]2 x Fog Bank[/mwcard]
[mwcard=DNW02]1 x Wall of Bones[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC15]3 x Skeletal Minion[/mwcard]
[mwcard=MWSTX2FFC10]1 x Sardonyx, Blight of the Living[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC07]1 x Mort[/mwcard]
[mwcard=MW1C32]2 x Skeletal Sentry[/mwcard]
[mwcard=DNC04]1 x Grey Wraith[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MWBD1E01]1 x Astral Anchor[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=MW1Q05]1 x Demonhide Armor[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWPRO1]3 x Dispel[/mwcard]
[mwcard=MW1I04]1 x Charge[/mwcard]
[mwcard=DNI03]3 x Reassemble[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MWSTX1CKI01]1 x Drain Soul[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=FWI06]2 x Power Strike[/mwcard]
[mwcard=MW1I18]2 x Perfect Strike[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I19]1 x Piercing Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Alright, what have I got?
- Devil's Trident, my only real attack spell. I picked this one because it is dark, and if can cripple the opponent. In general I want sardonyx to fight in one place.
- Force hammer & Grey wraith: My only ethereal attacks. It seemed the better option since my mage is no fighter and the mage staff will probably be useless. FH can also be used as a weak boulder if necesarry.
- 2x nullify, 3x dispel, 2x teleport, 1x seeking dispel: I really need to use sard. to the maximum, so some support is necessary. I even want another teleport to be honest. Maybe I'll add one in the future.
- Sacraficial altar and graveyard, to use that awesome and very well known sardonyx combo.
- Drain soul: I've heard comments that 1 drain soul and no drain life seems a bit pauver in this build. Although, these spells are expensive! I don't think they are worth adding in more than once.
- NO sunfire amulet and NO ring of death: Although these spells might seem perfect in this book I feel they slow me down too much. They cost 5-6 mana and need to be cast somewhere in the first 2 rounds. I want more momentum.
- mana crystal & meditation amulet: In general at the start of a game I try to meditate as much as possible. (3-6 times). I want a lot of mana to cast all my creatures.
- Gravikor and maim wings for the flyers.
- Fog bank & cloak of shadows: The deck is made for close combat. I don't want rangers/attack spells to take everything out from a distance. After schwenkgott killed my graveyard without any trouble I decided to add the fog banks. A real wall is of course not an option since the creatures still need to go trough.
- Creatures: basic minions & mort. not much to say about them.
- Astral anchor: again I don't want to move, but I'm not sure I'll ever have the time to cast it. I might take it out. Originally I had force hold for the combo but I took it out to save sbp.
- 1 charge, 2 battle fury's, 2 power strikes, 2 perfect strikes, 1 piercing strike: Since my creatures aren't living I cannot buff them with nature spells. I want these to power my skelletons when I need it. Will I ever use them all? of course not, but I want to be able to choose. At first, I also used a flank attack but I took it out to save sbp.
- Armory: This spell will never be used in the same game I use sardonyx. I took it in to use if I ever decide not using him and go full "mort and soldiers".
I an awesome game vs. a zombie brute&cursing warlock. I lost the game but I did come close when my skeleton knight attacked with 14 dice. He did protect with his scimitar but we "mutually" agreed the knight was too strong to block
. (I had lost anyway) Sardonyx had brought me down to 22 life.