Unfortunately, it seems like a LOT of people have this tendency to only use the official version of a format, and if the explanation above is correct, then the official version is not viable for competitive organized play. Without competitive organized play, Standard 2v2 Arena will never develop a metagame of its own, people will never start creating fun or unique team strategies and the format will continue to very seldom be played.
Perhaps my biggest disappointment about Mage Wars Arena at the moment is alternate variants. The only tournament viable variant formats that Arcane Wonders has released are apprentice mode and 1v1 domination. 2v2 domination probably could work if we had a balanced official map for it, but we don't, as quite a few players can probably attest to with their experiences of wall cheese on the official Truce at Straywood map. I made a more balanced version which I'm pretty sure I posted on these forums, but I doubt it's seeing much use because it's not the official version. Really, all I had to do was insert two empty zones in those corners. The lack of those two extra zones in the official Truce at Straywood map was a blatantly obvious oversight which has yet to be corrected let alone acknowledged, and so people probably continue to use the official Truce at Straywood as it is, despite how unbalanced it is with walls.
And because people rarely play variants, the amount of feedback you get on them from players is likely very limited. And without that feedback, these problems that Arena variants have will continue to persist.
Halewijn said that Standard Mage Wars Arena is not designed for 2v2. I'm going to take that a step further. Mage Wars Arena in general is not designed for alternate variants. It could be in theory, but it hasn't been in practice. As of now there is not even one variant format with a known organized metagame anywhere. I know that Arcane Wonders themselves don't have time or space to run variant format tournaments at conventions. But I never hear about ambassadors running them either. How long has the first Battlegrounds set been out again?
Suffice to say, I am very sorely frustrated and disappointed by this. I've written a lot of ideas for and about alternate variants on these forums, and it's all almost entirely for naught because people only want to play official variants, and since no one wants to play apprentice mode, that means that 1v1 domination is the ONLY balanced official variant of Mage Wars Arena that currently exists.
The nearly complete lack of variant play outside of EDH/commander was the second biggest reason I stopped playing MtG. Mage Wars is still my favorite game, and it is the only tabletop customizable strategy game that I can afford. But Mage Wars Arena has so much potential for variant play and it is being wasted, and it seems to be because of faulty format design and insufficient feedback for those designs. This seems to be an ongoing issue and it really needs to be fixed. Please fix it.
Thanks!