Hi there! Glad to see you've picked up mage wars again! As to your book I really like it, but I've got a few questions and the answers to them may help you out (at least I hope so! Lol).
1. You've got 4 mana generators, and if you don't get them out early they really drag on the tempo. I think you can probably pare that down to 2 and still be safe, esp if you are running harmonized lair. Just wondering if you think you will have the time to set all of them up, also wondering why you feel you need to channel 12 + 3 (lair I'm assuming) when you want (it seems) to be shooting stuff with your bow.
2. Hail of stones. I've never been able to make this spell work for me. It might be tough to field as well if you are trying to run a swarm (4 foxes, 4 falcon) as your smaller creatures Could get in the way. You also ( aside from this surging wave which won't help against flying stuff like Fellela) haven't got any unavoidable attacks. I might free up 4 points and replace one or both of these with something else, an arc lightning or even another boulder or lightning bolt ( for stun) maybe. Either way that's just a thought.
3. Teleport. I understand that the older meta had teleport as the most important spell ever, but with astral anchor, and the proliferation of jinx and nullify in the current meta, unless you've got a crazy good reason id probably pull at least one. If it's for mobility than I'd replace one with 2 force push instead. Cheap enough to reposition yourself for a bow strike, and you get 2 for the price of one teleport! Also you are packing some blood spine walls but you've got no way to force folks through them. Those pushes will do double duty! Lol
4. Armor. I'm usually a proponent of a 4 Armor stack, anything beyond is situational, but you appear to only have 3. Not that that's bad but one dissolve or orchid and you are practically defenseless. I might consider and a rhino hide or two. Even if you don't use it on yourself ( though you should lol) I've found that Cervere survives so much longer with one! Barring that maybe a backup for your bear skin.
5. Block. I don't really like this spell. Yeah it's useful sometimes but I find its usually wasted on a small attack and only really gets use mid game and hidden in a decent stack of face downs. I only see 3 enchants that will likely go on the mage ( Hawkeye, nullify, and block) and Hawkeye will be face up.
Aside from all that I think it's very interesting. Most folks completely ignore the bow with this mage as her fast trait really doesn't help it much. So I'm curious to see how it works out for you! Keep us posted, and I certainly hope I was of some help!