I probably haven't totally captured what you were after, but here's a starter - its 126 points atm, so needs trimming:
I don't think I've held to the core concept hard enough and have added other flavours like the battleforge that probably erode the viabillity of the concept, but I felt they gave more options to the book at the same time.
I really wanted the gorgon in there, with all the spatial control of the thoughtspore and FM, it seemed having the gorgon to strike from the centre with weaken would be really strong. In the end 12 sb points was too expensive.
Most of the traps are pretty expensive for the FM, so I threw in the Force Crush as another option - getting it working with the poison cloud would be pretty nice. Actually, its only the pit and cloud that are 4 points, teleport trap and hellfire are 2 each.
Actually just looking at it as a whole, I realise I've really built it around force crush/poison cloud and then keeping them there, fumbling/jinxing attempts to dispel etc.
I've included a lot of other cards to protect the creatures pretty heavily as there are only 3.
Ok, version 3, down to 121. I've gone with the mage wand to run minimal incantations that can be used between the wand or thoughtspores. I've boosted the poison clouds and that's probably the main focus of the book as the Jelly and Clouds synergise nicely with the push. I've kept a fire and spike trap as options for poison immune creatures and wardstone to protect them all.
I was torn between moonglow and harmonise. I went with moonglow in the end as I figured the battleforge can cast it and the mage's mana is being drawn on from the thoughtspores and the battleforge so better to have the +1 there.
If I dropped the archer (9 points!) I could probably add a few different tricks, another couple of traps, but I like having the range on top of the position control. Gives versatility against flying, although I've got main wings there just in case too.
Do you have to reveal the spell bound to the wand or thoughtspore before you use it? I like the ideal of loading a thoughtspore with steal equipment and harvesting from the other mage, but felt it kind of was a risky play to rely on and also depreciated the forge.
Ok, version 5, you talked me into it
I've dropped the archer, boosted the traps. I've chucked in a couple of rhino hides to reinforce the thoughtspores; could also strengthen the FM if necessary. I did think about bearstrength for the FM, but have just stuck to the lion savagery atm; although that would have the FM on 9 dice +3 piercing. Would need to find 2 SB points.
[spellbook]
[spellbookheader]
[spellbookname]Trapmaster[/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j21]1 x Suppression Orb[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[mwcard=mw1j18]2 x Poison Gas Cloud[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC16]2 x Thoughtspore[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e34]2 x Reverse Attack[/mwcard]
[mwcard=FWE01]2 x Charm[/mwcard]
[mwcard=FWE04]2 x Force Crush[/mwcard]
[mwcard=mw1e38]1 x Teleport Trap[/mwcard]
[mwcard=mw1e02]4 x Block[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=mw1e23]2 x Jinx[/mwcard]
[mwcard=MWSTX2FFE06]2 x Lion Savagery[/mwcard]
[mwcard=mw1e24]1 x Magebane[/mwcard]
[mwcard=mw1e25]1 x Maim Wings[/mwcard]
[mwcard=mw1e29]3 x Nullify[/mwcard]
[mwcard=mw1e22]2 x Hellfire Trap[/mwcard]
[mwcard=MWSTX1CKE05]1 x Spiked Pit[/mwcard]
[mwcard=mw1e10]3 x Decoy[/mwcard]
[mwcard=MWSTX2FFE05]2 x Fumble[/mwcard]
[mwcard=mw1e36]2 x Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q22]1 x Moonglow Amulet[/mwcard]
[mwcard=FWQ07]1 x Psi-Orb[/mwcard]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=mw1q23]1 x Regrowth Belt[/mwcard]
[mwcard=mw1q33]1 x Wind Wyvern Hide[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=mw1q19]1 x Mage Wand[/mwcard]
[mwcard=FWQ03]1 x Force Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=FWI03]1 x Force Bash[/mwcard]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]