I agree with the common idea that the Forcemaster doesn't handle well "being undressed"
When she goes solo you can really hinder her by Dispelling her Bear Strength, put an Agony on her, Dissolve the Dancing Scimitar etc.
It came to a point where I felt it was a real uphill battle with her against an opponent who knew what he was doing.
So, I figured it was time to shelve my old book and come up with a new one.
No longer solo but with some heavyweight assistance and the Forcemaster as orchestrator before finally taking up her Galvitar.
Steelclaw Grizzly, Devouring Jelly, Necropian Vampiress are all creatures that fit her well and have been discussed at length but one that I haven't seen mentioned with her yet is Cervere.
I didn't end up with him until after about 10 different opening tries but eventually I got to an opening which had me pretty excited.
I'll let you judge for yourself and hear what you have to say about it.
If possible, you should get initiative, so let's do that opening first.
Let's assume the opposing mage stays as far away from you as possible, thus in his starting corner.
R1-20: Cervere (5) + FD Lion's Savagery on C. (3)
R2-13: FM double moves to NC + Force Pull Cervere (12) + Cervere moves to FC and Guards
R3-22: QC Brace Yourself on FM (20) + Cervere attacks and reveals LS (17) + Steelclaw Grizzly (0)
R4-10 : Cervere attacks + Move FM to FC and Force Pull Grizzly to FC (9) + QC Cheetah Speed on Grizzly (4) + Attack with Fast Grizzly
R5-14 : QC Forcefield on FM (2) + ...
So, ( in theory ) at the end of R4 the opposing mage has a Grizzly and Cervere on his back and has been hit with 17 dice already.
The FM is willing to take some hits early on because at the start of R5 it's possible to put out a Forcefield.
It's still untested but the build up certainly seems "potent" to me.
In case I lose initiative I would open with
R1-20: Thoughtspore (12) + FD Brace Yourself on Spore (10)
Then proceed like above.
Possible spells on Spore :
- Minor Heal : pretty good choice imo in a damage race not to mention the Spore can keep himself healthy as well and stay in the back and accumulate mana until the time comes to move forward.
- Teleport : arguably best choice vs Druid
- Disarm : Disarming opponent's Galvitar ...
or wand
- Acid Ball : no explanation required, I guess
- Surging Wave : probably best vs Wizard
- etc
Can't wait to try it out.
[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=DNW02]1 x Wall of Bones[/mwcard]
[mwcard=mw1w01]1 x Fog Bank[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c07]1 x Cervere, The Forest Shadow[/mwcard]
[mwcard=mw1c34]1 x Steelclaw Grizzly[/mwcard]
[mwcard=FWC16]1 x Thoughtspore[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]3 x Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=mw1e28]2 x Mongoose Agility[/mwcard]
[mwcard=FWE03]2 x Falcon Precision[/mwcard]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[mwcard=mw1e05]1 x Cheetah Speed[/mwcard]
[mwcard=mw1e16]1 x Force Hold[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=mw1e23]1 x Jinx[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=mw1e25]1 x Maim Wings[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=mw1q16]1 x Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x Leather Boots[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=mw1i14]1 x Heal[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[mwcard=mw1i15]1 x Knockdown[/mwcard]
[mwcard=mw1i19]1 x Piercing Strike[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]