actually, what do you think of this map/movement mod:
3x2 arena: reduced movement and range
Two Setup Rounds during which: nothing can target or move outside starting zone during setup. Can't play artefacts.....actually, maybe i'd remove the setup rounds. i'm on the fence.
Range:
All ranges -1 (minimum 0; range 0-1 becomes 0-0, 2-3 becomes 1-2, ect.; archers can now use strong attack versus melee in zone, which could be a problem; melees are harder to kite since you have to get one zone away to target them with most attacks/enchantments; conjurations must be cast into your zone since they become range 0-0, so only one zone exclusive may be cast during setup; some ranged 0-1 zone attacks(2?) become a problem since they will always hit you, so maybe they'd get an exception of some kind)
Obscured redefined: no LOS if outside zone. obscured creatures with slow trait or a full action attack benefit.
outposts may be in adjacent zones.
Movement:
Fast redefined: can move 2 zones as full action but other creatures can't move twice. No more out->in->charge. Fast creatures can disengage much easier.
Remove hindered from game
walls lose extendable
what problems am i overlooking with this change? teleport cant teleport yourself 2 zones which makes force push more appealing.