An example:
Okay, so I have out my Beastmaster, going to town on a Wizard. Wizard has 2 Armour, from the Dragonscale thing. Wizard activates his Voltaric Shield this round.
My Bear Strength-ed Beastmaster clocks the Wizard with a 6 die attack.
I roll 0 0 1 2 **1 **2. (Does that style of writing critical hits make sense to people? Two asterisks in front? Okay.)
SOoooo, how much damage does the Wizard take? Do I get to assign the 3 non-critical damage to the Wizard first, and the Wizard then takes 3 critical damage, bypassing his armour? Or, does the Wizard get to decide which damage his shield blocks, cancelling the 3 critical damage, leaving him taking only a single point of damage?