November 22, 2024, 06:40:34 AM

Author Topic: Test your Skills... Steelclaws!  (Read 14841 times)

Coshade

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Re: Test your Skills... Steelclaws!
« Reply #15 on: July 08, 2015, 02:58:17 PM »
Ah so we're at 24 with Marked for Death :D

If we include other mages oh man Huginn and a Wizard :P
« Last Edit: July 08, 2015, 03:00:10 PM by Coshade »
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iNano78

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Re: Test your Skills... Steelclaws!
« Reply #16 on: July 08, 2015, 03:09:47 PM »
Ah so we're at 24 with Marked for Death :D

If we include other mages oh man Huginn and a Wizard :P

We're at 25 total attack dice if you use Battle Fury instead of one of the other quickspells (Power Strike or the Staff of Beasts)... but only the first 22 dice would get the big Piercing effect, so the optimal incantation depends on the armor value of the defender.
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sdougla2

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Re: Test your Skills... Steelclaws!
« Reply #17 on: July 08, 2015, 03:33:18 PM »
Piercing from Tooth & Nail and Lion Savagery would affect the second strike, so it would still have piercing +5. It's just with things like Piercing Strike where piercing only affects the first strike. That's actually one of the selling points for Lion Savagery.
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Coshade

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Re: Test your Skills... Steelclaws!
« Reply #18 on: July 08, 2015, 03:51:22 PM »
Ah Battlefury is brilliant!
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Re: Test your Skills... Steelclaws!
« Reply #19 on: July 08, 2015, 04:09:16 PM »
Falcon Precision anyone!?!?

Would anyone dare to attack the Forcemaster without this enchantment???


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Re: Test your Skills... Steelclaws!
« Reply #20 on: July 08, 2015, 04:11:27 PM »
I feel like the Steelclaw Cub in particular is going to open up more options for the Straywood Beastmaster. It's going to make Animal Kinship and Call of the Wild stronger, as well generally strengthening the Beastmaster's swarm options. I also like the idea of a Straywood Beastmaster with 6 cubs and 4 matriarchs. That way playing a Steelclaw Cub can give you a significant damage boost that your opponent doesn't really want to dedicate resources to attacking. Of course, this type of strategy encourages you to concentrate on a limited number of zones, so I kind of doubt it will be a good idea in Domination in most cases.

What does minor creature mean? Level 1 or 2?
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Intangible0

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Re: Test your Skills... Steelclaws!
« Reply #21 on: July 08, 2015, 04:42:13 PM »
Better Akiro's Favor that! I mean if we're talking the best you can do, then you'll want that reroll to help ensure a OTK   ;)
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Re: Test your Skills... Steelclaws!
« Reply #22 on: July 08, 2015, 04:46:11 PM »
I feel like the Steelclaw Cub in particular is going to open up more options for the Straywood Beastmaster. It's going to make Animal Kinship and Call of the Wild stronger, as well generally strengthening the Beastmaster's swarm options. I also like the idea of a Straywood Beastmaster with 6 cubs and 4 matriarchs. That way playing a Steelclaw Cub can give you a significant damage boost that your opponent doesn't really want to dedicate resources to attacking. Of course, this type of strategy encourages you to concentrate on a limited number of zones, so I kind of doubt it will be a good idea in Domination in most cases.

What does minor creature mean? Level 1 or 2?

Minor creature: Level 1 + 2

Sailor Vulcan

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Test your Skills... Steelclaws!
« Reply #23 on: July 08, 2015, 05:04:33 PM »
Falcon Precision anyone!?!?

Would anyone dare to attack the Forcemaster without this enchantment???

Yes. Totally.

Innately unavoidable attacks

Multiple attack actions (her def can only be used once per round)

Slam, and anything else that can incapacitate her, like the incantation "knockdown"

Direct damage

Restraining her lowers her def rolls by 2.

Perfect strike
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Re: Test your Skills... Steelclaws!
« Reply #24 on: July 08, 2015, 05:30:58 PM »
I fear we start to see some considerable power creep here...
Compare the Cob with the Goblin grunt. Same mana, same attack, one more  health, and a hefty two armor. The pest doesn't really make up for it in my book...

Super exiting to see new spoilers though!

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Re: Test your Skills... Steelclaws!
« Reply #25 on: July 08, 2015, 06:36:09 PM »
I fear we start to see some considerable power creep here...
Compare the Cob with the Goblin grunt. Same mana, same attack, one more  health, and a hefty two armor. The pest doesn't really make up for it in my book...

Super exiting to see new spoilers though!

Cub has 2 atack dice. Goblin grunt has 3 attack dice.
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Coshade

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Re: Test your Skills... Steelclaws!
« Reply #26 on: July 08, 2015, 06:50:07 PM »
The pest trait is a big deal. He would be the perfect guard without it. Also if you see him you can make a lot of assumptions about your opponents book. That being said - he is a great!
« Last Edit: July 08, 2015, 06:52:49 PM by Coshade »
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sdougla2

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Re: Test your Skills... Steelclaws!
« Reply #27 on: July 08, 2015, 07:36:09 PM »
Goblin Grunt has more ways of gaining armor through other support, doesn't have pest, can gain elusive with the new goblin legend, and has an additional die of attack. That all being said, I haven't been that impressed with them myself in the past mostly because playing level 2-4 creatures has been so much better for the Warlord than playing level 1 creatures. With the new goblin legend I'm tempted to try something with Goblin Grunts though.

I don't know that you can make a lot of assumptions about your opponent's book off of seeing a Cub. They may just use one to knock off guard markers, which seems to be a reasonable use for them. Seeing a Matriarch will reveal a lot more than seeing a Cub. Particularly for a Straywood Beastmaster, you would probably want to play Matriachs first, and then play Cubs later for a bear midrange strategy.
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Re: Test your Skills... Steelclaws!
« Reply #28 on: July 08, 2015, 10:01:20 PM »
Battle Fury for the win :)
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Re: Test your Skills... Steelclaws!
« Reply #29 on: July 08, 2015, 10:02:57 PM »
The pest trait is a big deal. He would be the perfect guard without it. Also if you see him you can make a lot of assumptions about your opponents book. That being said - he is a great!

Yes it is, especially in Academy when you're all in the same zone and guarding becomes a gigantic tactical maneuver. :)
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