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Author Topic: How good is quick cast as a creature trait?  (Read 8719 times)

ringkichard

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Re: How good is quick cast as a creature trait?
« Reply #15 on: June 28, 2015, 09:04:57 AM »
I should elaborate:
Step 1: move 1 zone after being attacked.
Step 2: the next round, move 1 zone before being attacked.
Step 3: repeat.

By doing this, you can put 2 zones distance between yourself and your attacker half of the time. This gives you both your actions, while costing the attacker a double move every 2nd round.

The Full Action requirement on summoning limits it to every 2nd round, in this example. Which means a 1 turn delay in summoning, half the time.

There are lots of other things you can do with movement, too: consider the rush. An agro mage could double move on the 1st round and still summon a big nasty (e.g. Cervere) with the starting mana, instead of waiting till round 2. This would let the attacker hit on round 2 instead of 3, which would be a dramatic improvement.
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iNano78

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Re: How good is quick cast as a creature trait?
« Reply #16 on: June 28, 2015, 10:32:06 AM »
An enchantment that let you treat all full-action spells and attacks as quick action - perhaps with a restriction that you can't use your quick-cast to perform them, so no double-summoning or other double-full cast - at the cost of upkeep would be great for a lot of mages. For instance, it would allow the Johktari Beastmaster to move (possibly even double-move) and attack with her bow in the same round. And she wouldn't mind an upkeep cost given she doesn't need much mana on turns she can attack with her weapon.

On the other hand, it might be too good on the Forcemaster with Galvitar. Her full attack is a lot better than her quick attack.

If it could target any creature, it could allow some non-mage creatures to move and use their full-action attacks or spells as wel!
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sIKE

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Re: How good is quick cast as a creature trait?
« Reply #17 on: June 28, 2015, 10:45:46 AM »

On the other hand, it might be too good on the Forcemaster with Galvitar. Her full attack is a lot better than her quick attack.


That is why I suggested a one off Enchantment that allows a Mage to Quick Cast a Full Cast Spell. It would still allow for a 1 zone movement and a Full Cast spell, think creature summoning or moving in to a zone late in the round and using a Full Cast zone attack whose range it typically 0-0 or even 1 zone away from a bunch of creatures for a 0-1 based Full Cast attack spell.

I think trying to make everything that is Full a Quick would break to much never see the light of day.
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ringkichard

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Re: How good is quick cast as a creature trait?
« Reply #18 on: June 28, 2015, 12:49:07 PM »
Upkeep would be the wrong sort of cost, specifically because Forcemaster is so good at upkeeps. Maybe it costs the action of a familiar? Theme it as the familiar helps cast the spell quicker.
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iNano78

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Re: How good is quick cast as a creature trait?
« Reply #19 on: June 28, 2015, 02:04:19 PM »
Upkeep would be the wrong sort of cost, specifically because Forcemaster is so good at upkeeps. Maybe it costs the action of a familiar? Theme it as the familiar helps cast the spell quicker.

Forcemaster is only good at upkeeps on Mind spells (via [mwcard=FWQ07]Psi-Orb[/mwcard]). Make this a non-Mind spell and give it an upkeep of 2 and it might not be too good on a Forcemaster. In comparison to other mages. If it's still too good on Forcemasters and maybe Wizards, consider "Beastmaster only"; it won't help the Straywood Beastmaster much as he already has Quick Summoning of level 1's (including as a quick-cast), but it would go along way towards making Johktari playable, both for move + attack and move + summon.
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ringkichard

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Re: How good is quick cast as a creature trait?
« Reply #20 on: June 28, 2015, 05:49:11 PM »
10 channeling and the best melee weapon in the game go a long way toward generating excess mana for paying upkeeps, which are really how she wants to spend her mana anyway because they don't cost actions, of which she has so few.
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exid

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Re: How good is quick cast as a creature trait?
« Reply #21 on: June 28, 2015, 11:54:40 PM »
qc any full attack??? that's a very larger question than qc summon spells!
I can't thik to all effects of such a card, but it seems to powerfull applied to range attacks (even if it's a nice idea to try to boost Johktari).

And about the qc phase restriction, it would make it much less fun.

wtcannonjr

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Re: How good is quick cast as a creature trait?
« Reply #22 on: June 29, 2015, 05:20:52 AM »
I think it should be reserved for an Archmage ability. It requires too much experience and years of practice to speed up the summoning of most creatures. :)
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iNano78

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Re: How good is quick cast as a creature trait?
« Reply #23 on: June 29, 2015, 06:55:10 AM »
qc any full attack??? that's a very larger question than qc summon spells!
I can't thik to all effects of such a card, but it seems to powerfull applied to range attacks (even if it's a nice idea to try to boost Johktari).

And about the qc phase restriction, it would make it much less fun.

I specifically mentioned it would only allow you to perform full-cast spells and full actions as quick during the action phase. Can't be done with your quick-cast marker. Otherwise it would allow 2 full cast spells/attacks per turn, which would almost certainly be too good. The goal is to allow movement (which could be double with Fast) plus full action, but not full action + full action quick cast. Besides, the quick cast rules already state you can only cast spells, not perform melee actions or move, using your quick cast marker.

Now, if this enchantment could target any creature, perhaps with a Magebind cost, it means that any non-Slow creature, like a Grizzly or Adramelech or most creatures with Ranged attacks, could move + full-action attack. This would actually increase the value of curses that cause Slow (Enfeeble ) or damage upon movement (Chains of Agony).
« Last Edit: June 29, 2015, 07:03:01 AM by iNano78 »
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