It started with an idea, but then the results turned out to be even better than expected.
For starters, here's the book :
[spellbook]
[spellbookheader]
[spellbookname]Transfusion Priestess[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFW01]4 x Wall of Earth[/mwcard]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC06]4 x Guardian Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]3 x Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]2 x Lion Savagery[/mwcard]
[mwcard=mw1e05]2 x Cheetah Speed[/mwcard]
[mwcard=mw1e36]2 x Rhino Hide[/mwcard]
[mwcard=mw1e25]1 x Maim Wings[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=MWSTX1CKE04]6 x Enchantment Transfusion[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=mw1e28]2 x Mongoose Agility[/mwcard]
[mwcard=FWE03]2 x Falcon Precision[/mwcard]
[mwcard=MWSTX2FFE04]3 x Brace Yourself[/mwcard]
[mwcard=MWSTX1CKE03]3 x Healing Charm[/mwcard]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[mwcard=mw1e11]1 x Divine Intervention[/mwcard]
[mwcard=mw1e03]1 x Bull Endurance[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MWSTX1CKQ06]2 x Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=mw1i12]1 x Force Push[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i14]1 x Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
The book wants to exploit Enchantment Transfusion to its full capacity.
From a defensive standpoint : ET allows you to protect a stack of enchantments by giving you "instant" speed to transfer the stack of enchantments to another creature should something tragic happen to the stack bearer.
From an offensive standpoint : ET allows you to attack with TWO fully equipped creatures even though you have cast all those enchantments only once thus giving you an enormous action, mana and power advantage.
The ideal Creature for the Priestess to use this strategy on is of course the Guardian Angel.
I'm not going to go over all that creature's positives here as I reckon they're already known by all here.
One important point to mention here though, is that the GA is a flyer and that means that the Priestess has line of sight to them at all times, even when behind a wall.
And that's where our secondary strategy comes in : getting the most out of our Walls of Earth.
For starters, they are immune to the most prolific ranged damage elements in the game : Fire and Lightning making them a nightmare to get rid of for Mages specializing in that element.
Second, they are cheap to cast at only 5 mana and hold up relatively well with 8 life.
But third and most important, the Priestess is going to use them defensively by moving over and around them - with the help of her Eagleclaw Boots - to completely stay out of melee contact while at the same time being able to keep line of sight to her Angels open and thus continue her offense unhindered as well.
Possible tactics with the walls include :
- wall the Priestess/enemy mage off and simply continue your strategy
- Trick an enemy flyer into a walled off zone then play your Maim Wings on it and leave it there to rot
( I see you Adramelech, here kitty, kitty
)
The Priestess can afford to take a hit or two during the early turns while she's setting up both Angels and the Enchantment stack as she will be able to evade enemy contact and heal in consequent turns.
And let's not forget her Restore and Divine Reward skills, meaning any condition counters can be dealt with swiftly if necessary.
The opening strategy goes like this :
R1-20 : Avenging Angel - Enchanter's Ring
R2-16 : cast on Angel FD cheetah Speed - FD Lion Savagery
- move Priestess closer to enemy mage, if advisable, so that the following angel can be cast in cheetah speed striking range. Try to move your Priestess as such that 1 wall can block line of sight to your Priestess as opposed to staying diagonally vs the opposing mage.
- double move Angel to NC or if possible attack, the Angel can double move and attack with 5 dice and Pierce+1 at this point
R3-23 : FD Bear Strength - FD Enchantment Transfusion
- assuming we haven't attacked yet in round two, attack with Angel, reveal BS,LS,CS : 7 dice, Pierce+1
R4-21 : Avenging Angel - Rouse the Beast
- Attack with your enchanted Angel : 7 dice, Pierce+1 (14 dice )
- Transfuse the enchantments to the second angel and attack again : 7 dice, Pierce+1 (21 dice )
R5-13 : Wall of Earth - Enchantment Transfusion
- move your Priestess in a defensive position and cast the wall to block her from the enemy
- make two attacks again : 2 x 7 dice, Pierce+1 (35 dice)
From this point on, the Priestess should play "hard to get" while continuing her support of the Angels.
If one goes down, no problem, just cast a new one.
edit and spellcheck will be for later, go to go now.
Love to hear your input.