December 27, 2024, 07:53:28 AM

Author Topic: eternal servant  (Read 3449 times)

Wouter

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eternal servant
« on: April 01, 2015, 12:36:37 PM »
If you make zombie shaggot your ethernal servent and boost him with grow markers, and he gets killed and you reanimate him. Does he keep the grow markers?

sIKE

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Re: eternal servant
« Reply #1 on: April 01, 2015, 12:52:53 PM »
He can not be an Eternal Servant as he is a Legendary Creature....
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Wouter

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Re: eternal servant
« Reply #2 on: April 02, 2015, 12:30:19 PM »
Owkay, didn't had the cards with me at time I posted the question.

ACG

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Re: eternal servant
« Reply #3 on: April 02, 2015, 01:38:45 PM »
This question is relevant for [mwcard=DNC11]Ravenous Ghoul[/mwcard], however. The answer is that reanimated creatures lose all markers that were on them, so it would lose all growth markers when reanimated.

V10lentray

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Re: eternal servant
« Reply #4 on: April 02, 2015, 01:50:06 PM »
And to clarify even more, any condition markers on him would go away. Corrode, poison, burn, weak....etc

Also if you are wearing armor, and it gets a corrode marker, you can switch it with another piece of armor for that body part, and the corrode marker would go away as well.
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sIKE

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Re: eternal servant
« Reply #5 on: April 02, 2015, 02:05:08 PM »
Also if you are wearing armor, and it gets a corrode marker, you can switch it with another piece of armor for that body part, and the corrode marker would go away as well.
If you end up with less Armor  while changing out than Corrode Markers. So for example you have Rhino Hide and Storm Drake Hide on for a total of 4 Armor and you have 2 corrode makers on your mage if you were to trade out the Storm Drake Hide for a Wind Wyvern Hide you would still have 2 corrode markers on your mage when done. Now if you had 4 corrode markers at the beginning then you would end up with 2 corrode markers.
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Wouter

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Re: eternal servant
« Reply #6 on: April 02, 2015, 02:34:48 PM »
aaa thanks a lot

sdougla2

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Re: eternal servant
« Reply #7 on: April 02, 2015, 04:23:46 PM »
Also if you are wearing armor, and it gets a corrode marker, you can switch it with another piece of armor for that body part, and the corrode marker would go away as well.

Corrodes are not associated with individual sources of armor. It just matters what your total armor is, and whether removing the equipment card for a moment reduces you to negative armor. The example that sIKE gave illustrates the point. You can never have negative armor due to corrode conditions, and if corrode conditions would reduce you to negative armor, corrode conditions fall off until you are at 0 armor.
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