For me magewars and for many people around me have this problems:
-Duration of a game, normally 2 hours or maybe more, i had have games of 3 hours.
-the strategic of the game it´s very repetitive (battleforge and spawn point)
-Priest wiht the Guardian Angel, it´s very very strong, many of us thinks that this creature must be rewording, because many peolple use it to guard spawn point doing nearly indestructibles, and when you put two of them you only must wait to have an army and your opponent its spending resources and you win. Maybe intercept creatures must have the Mage only trait, to avoid aberrations, an this angel heals when guard, i believe this must change to roll a die.
-lack of variety in several mages (i know that i said this before, sorry, but when any wizard have many types of creatures, druid have few plants creatures, and you can say, you have more nature creatures, true, but many people likes to play thematic mages, if you used an angel or demon in a plant mage, it´s not thematic) maybe designers can avoid this makin more creatures mage only. (i saw a necromancer with guardian angel, and that was very terrorific)
- a Spell to sustract traits would be very interesting
- Zone spells that give traits to attack as flame -2 or hidro+2 (a spell that summon a volcan in a zone, or rain)
I know that the game it´s younger, but lately there is a lack of pool, and for many people as me that only likes to play few mages this is a bit frustrating, see how the last mages are more powerfull (it´s a pain play new wrlock vs druid or any mage).
See you.