Choose a non-mage creature. This creature is now your mage, and gains the channeling +10 stat and +2 levels. That creature's schools are your training. When your mage dies X times you lose the game. X depends on the mage's original level.
Level 5+: Mage loses when they die 1 time.
Level 4: Mage loses when they die 2 times.
Level 3: Mage loses when they die 3 times.
Level 2: Mage loses when they die 4 times.
Level 1: Mage loses when they die 5 times.
When your Mage dies, keep it in play, remove all damage from it, and continue the game, until someone loses, of course.
Not sure whether to include a rule that says you can only include one copy of each named spell in your spellbook and increase spellbook points to 200, or not.
What do you think?