Hey Vulcan,
Maybe I can be of some help. I went to the first GenCon tourney with the Forcemaster and it did alright. At the time it was a solo build because I wanted that moment of being surrounded by 6 creatures and still feeling invincible. It was fun but afterward I realized two things:
#1 Books that just rush hardcore tend to ruin the feel of the game, because they either win before the opponent can respond correctly or they get stomped and run out of steam. Either way you look at those outcomes that's not what Mage Wars should be about.
#2 There's a certain finesse to using the forcemaster that makes her feel unique. In order to rush with her properly you need to either hurl boulders with no care in the world (pretty boring) or you need to use what resources she does have at her disposal to get those hits off without taking a blow yourself.
Now, I don't know if you want to go with a solo build or not but there are some other options. In episode 8 of Arcane Duels Coshade (Justin) made a forcemaster build that took advantage of thoughtspores. It was a really cool idea... Unfortunately I had the perfect build to fight him with but if it weren't for that I would have been in big trouble. Whatever type of build you're looking for I would be happy to help.
Also, if you're having worries that the game might start getting boring have you considered that maybe it isn't the spellbooks that are instigating the concern? Maybe you need to change it up a little and play someone else. I'm used to playing the same three people and with that we tend to form our own meta. When your stuck in your own way of playing with the same few people it becomes hard to think about other ways of playing. Just look at the forums for example, every time someone posts a deck concept or strategy there seems to be a 50/50 split on whether they have a good idea or not. I think that's because they aren't used to that frame of mindset.
Anyway, if you need help with a deck concept then pick an idea out and I'd be happy to throw some cards around. If you just need some fresh air and want someone new to play then maybe we should duke it out sometime. I just picked up OCTGN and probably going to set it up this weekend. Let me know
#1. Well, most good builds aren't purely agressive with no defense. Otherwise they could very easily fall prey to things like wall of thorns push. That being said, strategies that are mostly aggressive don't ruin the game. They're actually quite fun to play and play against. And aggro spellbooks aren't an anti-strategy playstyle, by any means. Is losing due to running out of steam really worse than losing due to taking too long to gather steam? And what do you mean, BEFORE they can respond correctly? If the aggro book runs out of steam, it's because the control spellbook actually did respond correctly. Do you think aggro in mage wars is overpowered in general?
#2. I prefer to make and play my own unique spellbooks that are fun to play and competitive (or at least viable). It doesn't seem like I can come up with anything good for the forcemaster that hasn't been done to death already.
I've been playing pretty much exclusively on OCTGN since I have trouble finding people to play with in real life outside of events, which there aren't enough of in my area. I'm hoping to become an ambassador when this semester is over. The mage wars community in my area must consist of more than just me or they wouldn't even be selling mage wars in either of the FLGS near me. And yet it seems that the community isn't really there. I'm the only one I've ever met in my area who really likes mage wars.
My most frequent online opponents are pretty much anyone who's online when I am: murphy, juli, johansson, schneente, gaspode77, biblofilter and probably quite a few more, and it seems to depend on the season and time of week.
That might be part of the problem too, OCTGN games just aren't the same as being able to play face to face in real life.
I'm not bored of mage wars yet. And if the problem were just a lack of variety of opponents, then I would have figured out and decided on what expansions to buy by now.
And picking an idea I like is exactly the problem. The problem really isn't a lack of deckbuilding skill, it's that the decks I do build I don't enjoy enough. So telling me to pick an idea out first and then offering to help me build on it, while much appreciated, is just a little bit redundant since that's not what I need help with.
I really do appreciate your advice, and I'm sorry if my response sounds argumentative. For most people in similar but more familiar situations, a lot of what you said would be very very useful. But most people who don't know what mages they really want to play are in that situation because they're beginners without very much deckbuilding skill and without having explored all the other mages.
Unfortunately, that's not what's going on here. This problem would be a lot easier and simpler to solve if it was. I'm not a beginner, I'm actually fairly decent at building viable/competitive spellbooks and I have explored all the other mages, and yet I'm still having this problem. I'm starting to get the impression that maybe even though I love mage wars, I'm just not that into the mages that have been released so far. But I'm not sure. Maybe I should wait for the alternate forcemaster or the illusionist to be released or something?