I like playing Straywood Beastmaster swarm but it can be somewhat fragile at times though...
So, in my neverending search to improve my Beastmaster book, I started thinking and asking myself : how can I cast (approximately) the same amount of creatures as I would with a Bitterwood Foxes swarm, but instead have some of them be Timber Wolves ? If those Wolves could come out at the rate that foxes do, that could push swarm over the top and potentially be an unstoppable force.
An ambitious project for sure
but maybe it can be done after all ... with the help of ...
[mwcard=DNQ10]Meditation Amulet[/mwcard].
Meditation Amulet is a card that doesn't seem to get consideration in a Straywood book - I did a forum search and couldn't find any hits anyway - sorry if somebody else already posted a deck like this and I missed it.
Anyway, the strategy behind the book is to use the Amulet to build up for about 4 turns, build a critical mass of (durable) creatures and then go on offense en masse, including your Beastmaster, while the Lair continues to pump out reinforcements.
You will be generating 14 mana per turn early on which means the opposing Mage is falling behind further in mana generation with every passing turn.
14 mana allows you to summon a Timber Wolf + Bitterwood Fox EVERY turn.
If the opposing Mage takes some turns to build up himself, good for you, gives you the time you need to build your critical mass.
If he comes at you quickly trying to destroy the Amulet, he will probably not be equipped enough to withstand the early aggression of your animals.
Here's the build up
T1 : (19)
Don't move.
Cast [mwcard=MW1J10]Lair[/mwcard] (4) in corner zone.
QC [mwcard=DNQ10]Meditation Amulet[/mwcard] (0)
Both key cards, generator and turbo, come out on T1, just fitting into your 19 starting mana pool.
Stay home to keep distance from enemy Mage as far as possible, we don't want to waste mana nor an action on protection for the amulet.
T2 : (9+2)
Deploy [mwcard=MW1C04]Bitterwood Fox[/mwcard] Pet (4)
Activate Amulet (7)
QC [mwcard=MW1Q25]Ring of Beasts [/mwcard] (5)
Bitterwood Fox Pet provides 5 dice, 8 Life and 1 armor for only 7 mana : great early defense at a cheap cost.
You could alternatively cast the Ring on T1 and the Amulet on T2 for the same result at the end of T2.
T3 (14+2)
Deploy [mwcard=MW1C38]Timber Wolf[/mwcard] (7)
Activate Amulet (10)
QC Bitterwood Fox (6)
T4 (15+2)
Deploy [mwcard=MW1C29]Redclaw, Alpha Male[/mwcard] (1)
Activate Amulet (4)
QC Bitterwood Fox (0)
After 4 Turns we have 6 creatures who can roll 23 to 28 attack dice and who have substantially more Life and Armor than a regular Fox/Falcon Swarm.
We have generated and spent 61 mana and gotten 2 mana reduction from the Ring for a total of 63 mana.
Any way I look at it, this seems like a strong opening.
The Amulet has completed its primary job and is no longer a must to protect. ( even though you can continue to use it if the situation would favour it of course. Nothing wrong with tipping the scales even further though I think that T5 is about the right time to move your Animals forward under the protection of Redclaw)
I'd use the Amulet as a lure at this point to draw the opposing Mage in and lure him into spending an action and mana to destroy it.
Of course the enemy mage might try to Dissolve the Amulet by T2 or T3.
How do you protect against it ?
When the enemy Mage is 3 zones away play a [mwcard=MW1E29]Nullify[/mwcard] instead of a Bitterwood Fox.
If the Mage is 2 spaces away, slap a [mwcard=MW1J22]Tanglevine[/mwcard] on him instead of playing a Fox.
In any case, you should try to keep him at distance 2+ for the 4 opening rounds.
Looking forward to constructive comments.