[spellbook]
[spellbookheader]
[spellbookname]Big Boys[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x Acid Ball[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=mw1a04]2 x Fireball[/mwcard]
[mwcard=mw1a08]1 x Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=mw1w04]1 x Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC06]2 x Goblin Alchemist[/mwcard]
[mwcard=DNC14]2 x Skeletal Knight[/mwcard]
[mwcard=MWSTX1CKC01]2 x Bridge Troll[/mwcard]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[mwcard=mw1e33]2 x Retaliate[/mwcard]
[mwcard=mw1e31]1 x Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=mw1e13]1 x Eagle Wings[/mwcard]
[mwcard=MWSTX1CKE03]1 x Healing Charm[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]3 x Disarm[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=MWSTX2FFI02]1 x Conquer[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i02]3 x Battle Fury[/mwcard]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=mw1i25]1 x Shift Enchantment[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
The deal here is to assault enemy mage with 5 attack dice creatures.
Versus
Forcemaster, Necromancer or Warlock, I will go with the [mwcard=DNC14] Skeletal Knight[/mwcard] because they are immune to many things these 3 mages can throw at them.
Versus
Druid, I will [mwcard=MWSTX2FFE02] Akiro's Favor[/mwcard] myself and double move to middle. On second turn, I will throw [mwcard=mw1a04]2 x Fireball[/mwcard] at the tree. Statistically, the tree has 75.66% chance to die, without counting the burns
Versus
flying creatures, I will go with [mwcard=FWC15] Thorg, Chief Bodyguard[/mwcard] and [mwcard=MWSTX2FFC06] Goblin Alchemist[/mwcard]
Versus
anything else, [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard] will be the choice.[mwcard=MWSTX2FFJ04] Armory[/mwcard] and [mwcard=FWE09] Standard Bearer[/mwcard] make them very sturdy and deadly.
Normally, my opening should be:
Turn 1 (19 mana): I will double move to middle and cast [mwcard=MWSTX2FFE04] Brace Yourself[/mwcard] on myself in case I get hit hard by something.
Turn 2 (26 mana): I cast a [mwcard=DNC14] Skeletal Knight[/mwcard] or a [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard]. If it is a [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard], I will cast [mwcard=MW1I23] Rouse the Beast[/mwcard] to make him move/attack right away. If it is a [mwcard=DNC14] Skeletal Knight[/mwcard], I will cast [mwcard=mw1e33] Retaliate[/mwcard] or [mwcard=FWE09] Standard Bearer[/mwcard] on him.
Turn 3 (19/20 mana): If opponent casted a "major" conjuration like a [mwcard=MW1J10] Lair[/mwcard], a [mwcard=MW1J07] Gate to Voltari[/mwcard] or a [mwcard=MWSTX1CKJ02] Wizard's Tower[/mwcard], I will prepare a [mwcard=MW1I12] Force Push[/mwcard] to move away a creature standing on it and [mwcard=MWSTX2FFI02] Conquer[/mwcard] it. Else I repeat Turn 2.
Turn 4: I will either repeat turn 2 or support my Big Boys with [mwcard=DNA01] Acid Ball[/mwcard] if opponent get armored, [mwcard=MWSTX2FFJ04] Armory[/mwcard] if opponent bash them, [mwcard=FWA04] Hurl Boulder[/mwcard] and [mwcard=MW1I02] Battle Fury[/mwcard] if the way is clear.