Except innate fast can't be dispelled, and neither can the wounded prey marker. Wounded prey marker can be reused again and again, since it returns to her when the creature is destroyed or has no damage on it. She's really good at focusing things down. I suspect that part of the problem is that people see the bow and its powerful attack and think they have to be using it all the time in order for it to be worth it. The bow's benefits are conditional on whether her animals attack and damage something. Maybe the problem is her early game. mongoose agility is a level 1 spell, Johktari bm doesn't want to run 6 dispels, and there is currently no way to counter the elusive trait directly besides Victorian Gryffin, which is a promo. You can counter movement, or you can counter an attack, but you can't directly counter the elusive trait. While it's normally not an issue, it might be part of why people have trouble positioning the Johktari Beastmaster without using things like teleport and force push. Of course, another part of it is that other mages use teleport and force push and combine that with things like walls and vine markers and other hindering creatures... I suspect astral anchor is going to make it easier to play the johkari bm using all three of her abilities, rather than relying on "innate fast mage" cheese. That being said, such a johktari beastmaster is probably already very good in certain matchups. I suspect her best matchups would tend to be against turtling builds. If the enemy doesn't move or isn't chasing you, you have more of an advantage. Walls that block movement are probably also very useful against her.
Now that I think of it, undead creatures tend to have less life than living creatures (although the zombies have resilient, but their mobility kind of sucks), and nonliving creatures in general have finite life. Furthermore, all but two of the non-undead, nonliving creatures currently in the game can't gain armor. The first exception, Iron Golem has slow, and the second, Talos, takes more time and resources to summon. The Johktari Beastmaster will generally want to win before Talos is summoned, or destroy his outposts. Outposts often have some armor, so it might actually be a good idea to include 1-2 "Tooth and Nail". When she needs more mana in a round, she can deploy timber wolf, and when she doesn't (like when she wants to use her bow) she can deploy something else, like a dire wolf or maybe even the giant wolf spider.
And I just realized that a Johktari giant wolf spider strategy soon might actually be viable after all, if it isn't already.