So its a warlord, with a focus on the 7 mana plant creatures. The idea is to get to NC with a panzerguard standard bearer, then lay [mwcard=DNC20] Vine Snappers[/mwcard] every turn. Protect it with fortified position and sacred ground. After that is done, if he still isn't in NC, use [mwcard=FWC15] Thorg, Chief Bodyguard[/mwcard] and [mwcard=DNC21] Thornlashers[/mwcard] to pull him towards your NC stack of doom. Each non-veteran [mwcard=DNC20] Vine Snapper[/mwcard] does a six die piercing +1 attack, has 3 armor, and aegis one. Its like a golem pit, but in the open.
[spellbook]
[spellbookheader]
[spellbookname]PlantLord[/spellbookname]
[mage]Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ06]3 x Mangler Caltrops[/mwcard]
[mwcard=FWJ08]2 x Renewing Spring[/mwcard]
[mwcard=mw1j13]2 x Mana Flower[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=DNW01]2 x Bloodspine Wall[/mwcard]
[mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC20]4 x Vine Snapper[/mwcard]
[mwcard=DNC21]4 x Thornlasher[/mwcard]
[mwcard=MWSTX1CKC07]1 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=FWE06]4 x Fortified Position[/mwcard]
[mwcard=mw1e37]2 x Sacred Ground[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=DNI04]1 x Renewing Rain[/mwcard]
[mwcard=mw1i13]1 x Group Heal[/mwcard]
[mwcard=MWSTX2FFI02]1 x Conquer[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Oh, and the reason for mixing plants and warlord is:
1) 7 mana plants are spamable and durable with armor
2) vine snappers can do crazy damage, plus they get +1/2 melee from standard bearer/veteran
3) a Stack of Doom requires zone defensive enchantments, so either a holy or war mage
4) orc chieften is good at keeping the enemy on top of a stack of doom
5) these plants will ideally have 10 life, 2 regen, 3 armor, aegis one, heal 3 and a burn per turn at [mwcard=FWJ08] Renewing Spring[/mwcard], and have an intercepting guard. I'm considering [mwcard=DNJ03] Etherian Lifetree[/mwcard]