If anybody wants to see my full review they can check it out on my blog
HERE. But enough self-advertising. I figured I would post some follow-up thoughts now that I've played it for almost a month.
The MagesBoth Mages are fantastic. So much fun to play. Both Warlords are soooooooo much better now. It's night and day comparing how they used to be vs how good they are now. I prefer the Anvil Throne Warlord over his counterpart, but that might just be because I like Dwarves
And the Runesmithing is awesome. My favorite ability of any Mage thus far.
The new Warlock is great too. I actually like her more than I thought I would. Sure, she's a glass cannon, but she makes up for it in sheer firepower (pun intended). If fire is your thing, the Adramelech Warlock is your Mage. [mwcard=MW1E27]Marked for Death[/mwcard] is my favorite curse with her. The enemy Mage gains Flame +1 when it's on them b/c of her ability, then you get to roll another die b/c of the card itself. All your fire attacks (which is pretty much all she does), instantly get that much more deadly.
Instead of talking about every single card, I thought I'd just point out my favorites and least favorites and explain why they were chosen. We'll start with favorites.
Favorite cards (in descending order)
5) [mwcard=MWSTX2FFJ03]Altar of Domination[/mwcard]: This had to be on the list just because it's so much fun! Everybody knows about this by now, but that feeling you get when [mwcard=MWSTX2FFC12]Talos[/mwcard] comes onto the board made this an auto include on my list of favorites. If I was making a list of the 5 BEST cards from this set, this probably wouldn't be on there. Only because it's soooo hard to do. But since this is a list of my favorites, it definitely deserves to be on there.
4) [mwcard=MWSTX2FFE06]Lion Savagery[/mwcard]: Such a good enchantment. Pretty self-explanatory why. Charge+2 is awesome on its own and the Piercing +1 is just icing on the cake.
3) [mwcard=MWSTX2FFI05]Ignite[/mwcard]: Cheap way to set things on fire. 'Nuff said. I like it when things burn, so naturally, I like this card
2) [mwcard=MWSTX2FFE02]Akiro's Favor[/mwcard]: OMGGG I loveeeeee this card. I love it, love it, love it. I cannot express how many games I've had terrible dice rolls. This card helps rectify that.
*Drum rolls please*
*In Eric Summerer's voice from the Dice Tower* "And finally, number one!"
1) [mwcard=MWSTX2FFI06]Defend[/mwcard]: Every Mage should have this. Except the Necro, cause it doesn't effect nonliving creatures *cries a little*. Oh well. It's still a great, great, AMAZING card. Did I mention it's great? It's a novice spell, add it to your spellbook! Now!
*Honorable Mentions*
[mwcard=MWSTX2FFJ04]Armory[/mwcard], [mwcard=MWSTX2FFI02]Conquer[/mwcard], [mwcard=MWSTX2FFC06]Goblin Alchemist[/mwcard]
Least Favorite CardsThere are only two I don't like and one of them is just "ehhh" while I don't think I'll EVER use the other. So, again, in descending order;
2) [mwcard=MWSTX2FFI01]Combustion[/mwcard]: Mehhhh. Very situational. I'd much much MUCH rather have the Burns on a creature or Mage than use this card to make them all go away, even if it does make a decently powerful attack. Only way I'd ever use it is if I think they're gonna [mwcard=MW1A08]Geyser[/mwcard] themselves.
1) [mwcard=MWSTX2FFC04]Cerberus[/mwcard]: Unless something changes, I will never use this card. I mean the ability is okay. It's nice to have something guard your conjurations. But the only real one to guard (for the Warlock at least) is [mwcard=MW1J17]Pentagram[/mwcard]. And it's incorporeal so it'll survive a bit on its own. The only worry is Ethereal attacks. But wait, those are usually attack spells! And Cerberus doesn't have Intercept, so he's useless against those. But my biggest issue is the mana cost. 17 mana for a guard dog. No thank you.