November 22, 2024, 01:59:54 AM

Author Topic: Disable abbility  (Read 4348 times)

Lord Petiso

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Disable abbility
« on: July 23, 2014, 04:13:30 AM »


Disable is a condition that temporarily prevents an object from functioning. If an object has one or more Disable markers on it, it is Disabled. Disabled objects lose all attack bars, action bars, and non-trait abilities. (An ability is anything in the card’s text box, except what defines “X” for cards that have an attribute or mana cost dependent on X.) It does not lose any of its attributes or it’s subtypes (attributes include Life, Armor, Defenses and Channeling). Each Reset Phase, remove one Disable marker from each object, unless that Disable marker was placed   during that Ready Stage. For objects with multiple Disable markers on them, remove only one each Reset Phase. Disable does not have a removal cost and cannot be removed by spells or abilities which remove condition markers.



Disable allowed us to temporarily “turn off” pieces of equipment like we wanted to, without having pieces of equipment laying about the arena. Disable stops anything that is not a trait. So, it won’t let you destroy a Cantrip equipment, but it will allow you to strip someone’s Dragonscale Hauberk. Armors all have an ability to give a trait to their bearer, and disarming that equipment Disables that ability. Disarm will also disable wands, weapons, and Suppression Cloak. One of the other fantastic uses of Disarm is to fish for Nullify on the target. For a minimal cost you will force them to reveal Nullify and it only cost you one spellpoint.

I am not sure to have undestood the "disable" trait... it affect to Armour +2, piercing ect. or just to lose special habilities and attack bars? what happen with channeling objects?  :-\

Myrddin

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Re: Disable abbility
« Reply #1 on: July 23, 2014, 05:48:02 AM »
It affects everything equipment does. The stuff about not affecting life, armour etc. is to do with if the 'disable' condition is played on a creature/conjuration, as those have all those stats.

Equipment doesn't have those characteristics in the first place, so disable stops it having any effect at all. With the sole exception of Sectarus, which has channeling 1 and would keep that when disabled.

The rules are presumably there for when new cards come out in future sets that allow you to disable creatures/conurations.

Laddinfance

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Re: Disable abbility
« Reply #2 on: July 23, 2014, 08:08:03 AM »
Disable doesn't affect traits. It can't change what an object intrinsically is. What is does is remove their attack bars and prevent abilities that give something. The example with the armor is a good one, Dragonscale Hauberk says "Mage gains the Armor +2 trait". That ability is "turned off" by Disable because that is not a trait that object possesses, instead it is a trait that object is giving to another object.

Lord Petiso

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Re: Disable abbility
« Reply #3 on: July 24, 2014, 12:23:38 PM »
Ok, now a little bit clear, thanks you bothnfor tour help! ;-)

magerunner

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Re: Disable abbility
« Reply #4 on: July 27, 2014, 03:20:28 PM »
It affects everything equipment does. The stuff about not affecting life, armour etc. is to do with if the 'disable' condition is played on a creature/conjuration, as those have all those stats.

Equipment doesn't have those characteristics in the first place, so disable stops it having any effect at all. With the sole exception of Sectarus, which has channeling 1 and would keep that when disabled.

The rules are presumably there for when new cards come out in future sets that allow you to disable creatures/conurations.
not trying to be a technical ninny but Libra Mortis also has a channeling trait.

sIKE

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Re: Disable abbility
« Reply #5 on: July 27, 2014, 03:44:57 PM »
That is correct. Attributes are not Disabled, basically when you look at a card, the Attack Bar, the traits section of the card, along with the text section may be Disabled.
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