Double spawnpoint with the Warlord had always been in the back of my mind, but I didn't think it was possible to make that costly of an opening work so I never tried it. However, last night I had a chance to give it a go, so I modified my Warlord book and this is what it ended up looking like:
[spellbook]
[spellbookheader]
[spellbookname]Double Spawnpoint Warlord (pre-FiF)[/spellbookname]
[mage]Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA03]1 x Hail of Stones[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWW01]1 x Wall of Pikes[/mwcard]
[mwcard=FWJ04]2 x Garrison Post[/mwcard]
[mwcard=FWJ03]1 x Barracks[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC05]4 x Goblin Grunt[/mwcard]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC15]1 x Skeletal Minion[/mwcard]
[mwcard=MWSTX1CKC07]1 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC11]3 x Orc Butcher[/mwcard]
[mwcard=FWC06]3 x Goblin Slinger[/mwcard]
[mwcard=FWC07]1 x Grimson Deadeye, Sniper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=mw1e09]1 x Agony[/mwcard]
[mwcard=mw1e29]1 x Nullify[/mwcard]
[mwcard=FWE06]2 x Fortified Position[/mwcard]
[mwcard=mw1e31]1 x Poisoned Blood[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=mw1q15]1 x Leather Boots[/mwcard]
[mwcard=FWQ05]1 x Helm of Command[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=mw1q16]1 x Leather Gloves[/mwcard]
[mwcard=mw1q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=FWQ06]1 x Horn of Gothos[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=mw1i02]1 x Battle Fury[/mwcard]
[mwcard=mw1i26]1 x Sleep[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=mw1i17]2 x Minor Heal[/mwcard]
[mwcard=mw1i12]1 x Force Push[/mwcard]
[mwcard=mw1i25]1 x Shift Enchantment[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=mw1i04]2 x Charge[/mwcard]
[mwcard=mw1i19]2 x Piercing Strike[/mwcard]
[mwcard=FWI06]2 x Power Strike[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=FWI08]2 x Sniper Shot[/mwcard]
[mwcard=mw1i18]1 x Perfect Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Obviously I haven't worked every kink out (probably don't have room for Grimson, etc) because I've only played it once, but I was surprised how good it felt.
My initial turns went like this:
Turn 1: (19 mana) Move, QC barracks in corner, Final QC Garrison Post in NC
Turn 2: (12 mana) QC battleforge in my mages zone, Final QC Garrison Post in left zone (0 mana)
Turn 3: (9 mana) Deploy Slinger (enemy mage was in range), Deploy Amulet, QC Command ring, Meditate (4mana)
Turn 4: (13 mana) etc etc
I really like how the opening went. It fit perfectly into 2 turns, gave max channel on the barracks, and got out all the action providers/mana makers.
I like even more how it felt to have access to battleforge and barracks at the same time. I never liked having to use actions to bring out the helm, horn, etc, because there was no immediate effect and if i wanted to use them the same turn it would take all my actions that turn (qc it, qc its effect). With the forge, it was MUCH more manageable (obviously). What was even better was the ability to stack armor on my mage at the same time as bringing out relevant soldiers. I had always felt pressured action-wise trying to support my troops through commands while trying to buff myself at the same time, and battleforge feels like the missing link to solve that problem.
The great part about battleforge + barracks is that, even if some does go hyper aggro on you, you can easily drop armor on yourself and bring out a guard without having to spend any actions, which leaves you open to freely meditate and command your troops. Without battleforge, you can't give yourself armor, support your troops, and meditate without giving one of them up (and its usually the armor).
All in all, I really liked it. I know it wasn't the same start as yours, but I think it was a little cheaper and close enough to playtest.
Disclaimer: the friend I played against has only been playing for a few months, so she doesn't play optimally, but I pull tons of punches when I play against her to even things out.