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Author Topic: Akiro's Hammer vs. Druid  (Read 10232 times)

MrSaucy

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Akiro's Hammer vs. Druid
« on: April 28, 2014, 12:27:01 AM »
So I was looking through some cards I never seem to use and I came across Akiro's Hammer. I'm wondering if the addition of the Druid makes this card suddenly worth including in Warlord spellbooks. A lot of times when I play Druids they will hunker down in their starting zone along with whichever tree they decide to treebond with. I'm thinking Akiro's Hammer could be a devastating response against this. Akiro's Hammer is the the perfect candidate for destroying the Druid's trees - it has a range of 3 and attacks corporeal conjurations with a whopping 8 dice attack. And killing a Druid's tree can seriously weaken a Druid. So what do you guys think? Is Akiro's Hammer somewhat viable now?
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Lord0fWinter

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Re: Akiro's Hammer vs. Druid
« Reply #1 on: April 28, 2014, 12:29:45 AM »
In my opinion, yes, it does. Use it in tandem with a Force Hammer and you'll destroy that Druid's tree in no time.
« Last Edit: April 28, 2014, 12:46:22 AM by Lord0fWinter »
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Zuberi

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Re: Akiro's Hammer vs. Druid
« Reply #2 on: April 28, 2014, 12:41:59 AM »
The druid really has to work to protect her tree against someone dedicated to destroying it. It's not super easy to take down, but it's not super hard either with the right attacks. Unfortunately, blocking line of sight also limits where the Vine Tree can cast to if she's using a Vine Tree. Like her, it needs LoS to the target Vine Marker. I really don't recommend her staying in the same zone as the tree.

Boocheck

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Re: Akiro's Hammer vs. Druid
« Reply #3 on: April 28, 2014, 05:58:12 AM »
If just akiros hammer had Indirect trait...  :'(

:) I put back in my spell book earthquake, thx to druid :)
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Aylin

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Re: Akiro's Hammer vs. Druid
« Reply #4 on: April 28, 2014, 06:06:44 AM »
If just akiros hammer had Indirect trait...  :'(

:) I put back in my spell book earthquake, thx to druid :)

I hope they release an upgraded version in FIF.

Battlehamster

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Re: Akiro's Hammer vs. Druid
« Reply #5 on: April 28, 2014, 02:35:56 PM »
Once ballistae becomes standard, nobody will be talking about Akiro's hammer.

isel

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Re: Akiro's Hammer vs. Druid
« Reply #6 on: April 28, 2014, 02:43:05 PM »
i hope they release ballista as unique....

Lord0fWinter

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Re: Akiro's Hammer vs. Druid
« Reply #7 on: April 28, 2014, 02:55:53 PM »
i hope they release ballista as unique....

Agreed, it's a bit overpowered if it isn't made unique.
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Aylin

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Re: Akiro's Hammer vs. Druid
« Reply #8 on: April 28, 2014, 10:19:49 PM »
i hope they release ballista as unique....

Agreed, it's a bit overpowered if it isn't made unique.

I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...

Lord0fWinter

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Re: Akiro's Hammer vs. Druid
« Reply #9 on: April 29, 2014, 12:00:16 AM »
I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...

I really hope that's not the case. Otherwise every spellbook will probably run multiple copies. I don't suppose you have any idea where that was mentioned?
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Re: Akiro's Hammer vs. Druid
« Reply #10 on: April 29, 2014, 12:44:17 AM »
With all the low cost walls out/coming out I don't really see the issue...
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Aylin

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Re: Akiro's Hammer vs. Druid
« Reply #11 on: April 29, 2014, 12:54:48 AM »
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Wildhorn

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Re: Akiro's Hammer vs. Druid
« Reply #12 on: April 29, 2014, 06:26:26 AM »
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Yeah but a simple Fog/Dirt Wall will cost them 3 turns.

Arlemus

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Re: Akiro's Hammer vs. Druid
« Reply #13 on: April 29, 2014, 09:20:10 AM »
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Yeah but a simple Fog/Dirt Wall will cost them 3 turns.

This.  And unless they're lucky, that's 4 turns. (Should take more than 1 attack to take down incorpreal, even at 5 dice)
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Aylin

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Re: Akiro's Hammer vs. Druid
« Reply #14 on: April 29, 2014, 11:02:35 AM »
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Yeah but a simple Fog/Dirt Wall will cost them 3 turns.

This.  And unless they're lucky, that's 4 turns. (Should take more than 1 attack to take down incorpreal, even at 5 dice)

They're gonna have more than 1 Ballista. And on top of that, hitting the wall with a mage (equipped with Mage Staff) would take down a Fog Bank or severely weaken a Dirt Wall.

Walls are great if you can turn that delay into an advantage. I honestly think you'd be better served by Reverse Attack or Flameblast/Fireball.