@Aylin,
What browser are you using?
It looks the same to me on two separate computers. Chrome and Firefox in Windows and Firefox in Linux. No change; everything is just bunched together.
Apparently your computer is screwed up or something, but the forum layout, the spellbook maker provides, lays out everything all nice and neat. .
Not sure what's going on then. It's only your stuff that's looking weird to me.
Attack Spells
Acid Ball - 3
Surging Wave - 3
Conjuration
Bloodspine Wall - 4
Corrosive Orchid - 1
Vine Tree - 1
Mana Flower - 2
Stranglevine - 1
Tanglevine - 2
Etherian Life Tree - 1
Creature -
Kralathor, the devourer - 1
Thornlasher - 3
Raptor Vine - 4
Galador, Protector of Straywood - 1
Tarok, the Skyhunter - 1
Enchantment -
Barkskin - 1
Harmonize - 2
Cheetah Speed - 2
Maim Wings - 2
Rhino Hide - 2
Bear Strength - 2
Regrowth - 2
Equipment -
Druid's Leaf Ring - 1
Moonglow Amulet - 1
Mage Wand - 1
Enchanter's Ring - 1
Wand of Healing - 1
Dragonscale Hauberk - 1
Elemental Cloak - 1
Storm Drake Hide - 1
Burst of Thorns - 3
Incantations -
Dispel - 3
Dissolve - 3
Renewing Rain - 2
Teleport - 2
Seeking Dispel - 2
Rouse the Beast - 3
Looks good; it's got all the basics. I think you might be able to get away with 1 copy of Regrowth if you wanted to make space for something else. I look forward to seeing how your book changes as you use it more.
Don't drop Tataree, Samara Tree, Snappers, and Mohktari's branch, and the seedling pods. Give them a try, see if they fit your playstyle.
Mohktari's Branch is decent. The others...not so much.
Tataree and Samara work very well together (pods only take 2 turns to pop with Tataree),
If you use Tataree on your Seedling Pods, every round you'll spend 2 mana to get 3 mana back in two rounds.
Compare that with Tataree + Vine Tree; every round you just get 2 mana.
One is clearly superior, and it isn't the Samara Tree.
make sure you use the vine markers to put your pods where you need them, and even if someone attacks them they need at least a 5dice attack to have an expected chance to kill them. If they're wasting a 5 dice attack on the pods, you should welcome it.
If they have a creature that can take out your Seedling Pods in 1 hit, you're losing out in this exchange. They're spending an action and 0 mana every time they attack one (and 16 mana for a Vampire is probably the most expensive thing they'd summon for this), while you're spending an action and 2 mana every time (with an 8 mana investment at the start). They break even AT MOST after destroying 4 pods (and there are cheaper ways of getting a 5-die attack), and that's only talking about mana + actions. You're also losing your Vine Markers during this as well, which is very painful. I don't know why you'd be happy about that, especially since they have the OPTION to hit your Pods...such as hitting every Pod you place on the field between your mage and their creature.
But in the best case scenario for you, you not losing pods prematurely, you're using your Vine Markers to cast Seedling Pods that will mature two rounds from now IF you're using Tataree (otherwise three). When they do mature, you can't use your Vine Markers to have them cast anything outside of their own zone, meaning your opponent will always know where you can summon a new creature or conjuration. There is no way for you to react with your spawnpoint like you could if you had Vine Tree. On top of that, you're eating your Vine Markers early (before you've built up, which reduces the tactical options your Druid has), and using more spellpoints than a Druid running Vine Tree would.
Now, what's the benefit you get from all of these downsides? Your spawnpoint could can now additionally cast other Trees, Mana Flower, Wall of Thorns, and Togorah. Out of the entire list Wall of Thorns is the only one that sucks to lose. But is it worth having all of those downsides? Hell no.
Summary:
Pro Samara Tree:
Slightly increased list of spells that can be cast.
Costs 1 less mana initially.
Con Samara Tree:
3 turn delay (2 with Tataree) in order to cast anything worthwhile.
Can't make extra Vine tokens.
Significantly reduced tactical options (notably, hindering your ability to respond to new threats or attack weak spots in your opponent's position).
Pods are relatively easy to destroy.
Requires at least three more spellpoints than Vine Tree to run.
The costs aren't worth the benefits here. The only time I would ever run Samara over Vine is if I wanted to deliberately handicap myself for a particular match.
Also, remember that you can QC Tataree, and he has an infinite 3+ defense. Sure, someone can kill him, but they're either losing mana on it by the time they get to him with an unavoidable attack or fighting a huge uphill probability battle.
When I was running Tataree I found that it often died to either AoE attacks or Idol of Pestilence without my opponent devoting any resources to it at all. The remainder of the time it died to a creature that was enchanted with Falcon Precision (people have this in their books anyway because of the Forcemaster) as part of a Sweeping Attack, which wouldn't have otherwise hit anything (rather, they would have used the standard single-target attack instead, such as on Adramelech).
If opponents actually had to put thought into killing Tataree I'd run it. But in my experience it's just wasted mana unless I can keep it alive for 7+ rounds.
Snappers are extremely undercosted; Place them well and you'll see returns, especially if you rouse them (2mana for 5 dice is strong) and put them next to lashers.
They're undercosted, but they
cannot move. I cannot stress that enough. For only a little bit more mana you could instead cast the much better Raptor Vine, which not only is Vampiric, but
it can also move.
Moktari's branch does what the healing wand does, except in 1 action. There's nothing wrong with it, you just pay 2 more mana for the convenience and the fact that you're not even paying for the heal, which is automatically 1 health instead of the expected 2.
No one uses Wand of Healing for the 2-die heal unless they've got nothing else to do. They use it remove condition markers. The important considerations are the following:
Do I care more about a ring slot or a hand slot?
Do I care more about removing conditions from my tree or from myself and my non-plant creatures?
Generally I find the discount rings are better than anything I could put in a hand. If you don't find them valuable, then switch. But Wand of Healing >>>>> Vinewhip Staff, which is why I made the recommendation that I did.
Togorah is a situational creature, like many large creatures. If you don't want to include him, that makes perfect sense. That doesn't mean he, or any other situational card, is bad.
Have fun.
Togorah is underpowered and expensive. Not the worst thing to include in a book, but there are better options.