November 22, 2024, 05:58:07 PM

Author Topic: FIF: Harshforge Monolith  (Read 8491 times)

Laddinfance

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FIF: Harshforge Monolith
« on: April 22, 2014, 08:25:41 AM »
You've asked for it and >>HERE<< it is! So what do you think of this enormous pile of anti-magic metal?

Boocheck

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Re: FIF: Harshforge Monolith
« Reply #1 on: April 22, 2014, 08:44:04 AM »
OH YEAH! Cant wait to take an anti-enchant shower under this monolith. That would be so nice! My curent meta is sooooo enchant oriented!
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Wildhorn

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Re: FIF: Harshforge Monolith
« Reply #2 on: April 22, 2014, 08:45:15 AM »
This thing is so cool, but being Epic means only one per book, so need to be defended and need to be carefully positioned in the right spot due to 1 zone range.

Laddinfance

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Re: FIF: Harshforge Monolith
« Reply #3 on: April 22, 2014, 08:46:39 AM »
Luckily, War school has one of the best defenders in the game, Dwarf Panzergarde.

Wildhorn

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Re: FIF: Harshforge Monolith
« Reply #4 on: April 22, 2014, 08:46:55 AM »
Also, it makes Fortified Position and Standard Bearer get an upkeep. So kinda need to fight outside range of monolith and move in when you want to get ride of enchantment. I like that.
« Last Edit: April 22, 2014, 08:48:42 AM by Wildhorn »

lettucemode

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Re: FIF: Harshforge Monolith
« Reply #5 on: April 22, 2014, 09:34:49 AM »


Only 1 range seems odd at first but 2 range would be incredibly overpowering. Should help to foil very heavy enchantment stacking builds such as Golem Pit or similar. Additionally with all the love Warlocks are getting in this set they needed something to balance the scales a bit. Amazing card!

Wow that image is huge. Sorry about that...

Adkin1233

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Re: FIF: Harshforge Monolith
« Reply #6 on: April 22, 2014, 10:28:18 AM »
Well, I guess it is time to tear apart my FM and do a rebuild.  :-\

Wildhorn

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Re: FIF: Harshforge Monolith
« Reply #7 on: April 22, 2014, 10:40:31 AM »
Well, I guess it is time to tear apart my FM and do a rebuild.  :-\

Well, it is less trouble for FM with the Psi-Orb.

sIKE

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Re: FIF: Harshforge Monolith
« Reply #8 on: April 22, 2014, 10:41:26 AM »
Practically all Conjurations have a 0-1 range, nothing odd there. The only outliers are the conjurations that are attached to an object: [mwcard=DNJ10]Stranglevine [/mwcard], [mwcard=MW1J22]Tanglevine [/mwcard], and [mwcard=FWJ07]Quicksand.[/mwcard]
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ringkichard

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Re: FIF: Harshforge Monolith
« Reply #9 on: April 22, 2014, 10:43:21 AM »
I think Lettucemode meant the range 1 of the effect.
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ringkichard

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Re: FIF: Harshforge Monolith
« Reply #10 on: April 22, 2014, 10:44:10 AM »
Well, I guess it is time to tear apart my FM and do a rebuild.  :-\

Well, it is less trouble for FM with the Psi-Orb.

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sIKE

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Re: FIF: Harshforge Monolith
« Reply #11 on: April 22, 2014, 10:49:03 AM »
Yes the effect range of the Monolith makes placement and its play very tactical. I have found placement to best NC for a defensive type placement and FC for a more offensive placement. Best is to save this bad boy for one of your non-initiative rounds when you get to go last, cast it in the Final QC phase in the zone that covers to most Enchantments and make him/her pay out the nose for those Enchantments, especially those curse heavy builds.
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Wildhorn

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Re: FIF: Harshforge Monolith
« Reply #12 on: April 22, 2014, 10:56:43 AM »
Yes the effect range of the Monolith makes placement and its play very tactical. I have found placement to best NC for a defensive type placement and FC for a more offensive placement. Best is to save this bad boy for one of your non-initiative rounds when you get to go last, cast it in the Final QC phase in the zone that covers to most Enchantments and make him/her pay out the nose for those Enchantments, especially those curse heavy builds.

Against Pits, it is better to put it next to their starting corner if they don't move.

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Re: FIF: Harshforge Monolith
« Reply #13 on: April 22, 2014, 11:15:24 AM »
Yes the effect range of the Monolith makes placement and its play very tactical. I have found placement to best NC for a defensive type placement and FC for a more offensive placement. Best is to save this bad boy for one of your non-initiative rounds when you get to go last, cast it in the Final QC phase in the zone that covers to most Enchantments and make him/her pay out the nose for those Enchantments, especially those curse heavy builds.

Against Pits, it is better to put it next to their starting corner if they don't move.
That is true if the Pit appears to be targeted on one of the corners of the board. IMHO the nice thing about this card, is that it is more of a mid-game play than early, this gives you the chance to see how things develop and plan for its placement appropriately. 
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Wildhorn

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Re: FIF: Harshforge Monolith
« Reply #14 on: April 22, 2014, 11:23:21 AM »
Exactly, with its cheap cost, you want to drop it when it will hurt. Opponenent has 4-5 enchantments out, HM-Bomb!