This is a format which uses modular zones and requires a DM.
Have you ever played the original pokemon games? Do you remember the Saffron City gym? You know, the one with all the rooms with teleport pads? Have you ever played the board game "Clue"? This is kind of like that.
There are a minimum of four rooms. These rooms can be as big as the DM wants them to be, and in any shape they desire, as long as the starting rooms for each mage have the same number of zones and an equal amount of distances (in zones) to every other zone in the arena. The outer walls of all rooms are indestructible and cannot be flown over.
The game starts with each mage and one other creature per mage on the board in their starting zones, face down.
All creatures are played face down and given a number to identify them, and are never revealed until they die. Opponents will try to figure out what your facedown creatures are based on the actions you take with them!
All players are allowed to take notes.
All of the rooms have a warp tile zone in them, which teleport any creature that walks into them to the corresponding warp tile zone (the warp tile card is flipped face up and the DM reveals the warp tile zone that shares the number on its face.)
The DM is omniscient and knows what every face down card is. The DM also can cast certain spells during the start of the upkeep phase targeting all legal targets in the arena, using their supply of 50 mana that they get at the start of the game. This ability ignores LoS and Range.
For instance, if the DM casts a mana crystal, all mages increase their channeling by 1.
Another thing you can do with the warp tiles is have them all start out revealed, and then roll the effect die to decide the destination of any creature that goes onto a warp tile.
The objective is to be the last mage alive.
What do you think?