Sometimes i wish i could fast forward time.
Or if i had a time machine, then i would travel 5 years into the future to see what mage wars is like -_-
Yes, that would be awesome haha. I'm glad we are all involved in the beginning stages of this amazing game though. Together we can truly make this one of the most popular games out there. I'm a firm believer on that.
Back to the topic, I think Jungle would create a "canopy" effect, similar to ACG's "Greatwood" card. His card gives creatures with the climbing trait in the zone the invisible trait and makes it so flying creatures can't attack non-flyers. I think this would need to be modified to non-Mage creatures though, otherwise a Mage with eagleclaw boots could just hide forever.
I think a Lava one would be cool if it made a fire attack during the upkeep phase to each non-flame creature in the zone. Perhaps 4 dice, 5-9 on d12 is burn, 10-12 is 2 burn.
Zones full of water, creatures with fish trait will gain some advantage etc. Maybe they will not be able to gain burn token.
This would be interesting but perhaps it isn't enough. Maybe also a creature that has burn tokens that enters the zone has all the burn tokens removed for free.
So that's fire, water, and nature. I'm assuming there will be terrain for all schools, so that means that War, Holy, Dark, Arcane, Mind, Air, and Earth still need them.
-Arcane could be something like "Plane of Voltari". I have no idea what it would do though. Increased channeling?
-Earth could be something like a mountain. Again, don't know what it would do though.
I have no ideas for the rest of them. This is all speculation of course, we could all be completely wrong and they could be as simple as the Earth terrain making Earth creatures and conjurations stronger. Hopefully not though
Also, I hope all these are extendable so more than one can be put down at once. That would be awesome.