Hi again.
Unlike the Air Wizard, I'm a noob when it comes to Poison Ivy Druid.
So please don't expect much insights from me.
Again it looks solid but just few minor quibbles.
You can't bond with Togorah (he's pretty useless in my opinion, nerfed for not having a quick yet Vigilant)
Eaglewings don't work with Rooted (I too got caught out by this in the rules, so you are not alone on this)
Though maybe the 2 copies are just for Kralathor and your Ram? That works.
My main issue, however, is I suspect that Toolbox is not the way to go with a Druid.
I theorise that, in a game of "pick your cards" where combo is just action burst, there are 2 axis in the game:
* The Tempo Axis is Aggro <-> Control (yes, you can go Aggro Control, place a threat and protect it/remove threats)
* The Versatility Axis is Focused <-> Toolbox (yes, often correlates but there are Focused Control and Toolbox Aggro)
Your style of play seems to be Toolbox (this means no match-ups are walkovers but you've got a game against any)
I suspect there are 2 strong builds in Druid
* an aggressive one with Vine Tree and Rouse the Beast etc
* a defensive one with Samara Tree, Procrastination Amulet, Vine Snappers, Conjurations (terraforming)
Mixing the Aggro and the Control builds may end up unfocused
The point about the Air Wizard build is you Focused on a Theme (Push) and added a Toolbox of cards to help it
Here, it just feels schizophrenic
This may be fun but a competitive book will have the resilience to out-attrition half a book
By which time switching to the other strategy is too great a resource investment/tempo loss
That's just my theory and I may be talking out of my posterior (you won't surprised how often my friends say this)
It'd be interesting to see if, after a few more plays, you find some mages are better for Toolbox builds than others
Cheers again for posting.