We use 2min timers for Planning - alarm goes off, tough if too few cards, random return if too many cards
The phone alarm clock emits a 30 second warning too
Most of the time, we are both ready within a minute but there are times when the full 2mins are used
If we had chess clocks, we would probably use them (guess we could just use phone stopwatches)
Bringing it back to the thread topic of the Priestess...
I fell asleep during my first game against the Priestess...
(It was after missing the prior night's sleep)
It was very early on when we all just had Core Set
I think I was playing Lair Dog Swarm
I had lost more than she had invested removing old Temple of Light so lacked the firepower to take her out
Nor did I have a Dissolve left for her Wand of Minor Heal...
This was also before timed Planning and against an equally new player who turtled and wasn't adventurous
Nowadays w've learnt to resign like gentlemen when Priestess gains control instead of prolonging the pain
I suspect many other players have nodded off playing against a slow Priestess.
Who said Sleep was a Forcemaster spell...?