Lets sum it up. I agree with everyhone here, that Warlord need more Goblins
That's about right...
But it'understanable that most people would like more cards for their favorite mage. I like the druid and have given a few ideas in this tread for plant creatures and conjurations. I think plants could go any way and have any ability while still being thematic, but the druid will probably have mostly bleed and stuck, because poison conditions should be more of a necromancer thing. (I expect to see a poison ivy someday, but I think poison will never be the druid's main offensive...)
I also suggested a swamp terrain conjuration, and the more I think about it, the more I would like to see a swamp druid. There must be some reed/bamboo-like weapons (a blowpipe andsomething that slices and drops bleeds) and spells. Or somthing with mangroves that can obscure (plant)creatures for guerilla tactics...
I also believe that the new druid could bring something to the game that makes the climbing trait a bit more interesting. Trees + climbing = fun! (I'm fourty and when I was young, climbing trees was normal, now it seems completely prohibited...)