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Author Topic: Druid deck with Fellella (in development)  (Read 17086 times)

gw

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Re: Druid deck with Fellella (in development)
« Reply #15 on: January 20, 2014, 11:29:29 AM »
Thanks for your input again. Re-reading my last post I think I sounded a bit rude here and there, which wasn't my intention - sry for that.  :)

@ Sleep cost

I only re-added the 1 mana you substracted because I think the substraction is not justified.
Yes, there is 1 mana on the VTree, which makes the Lotus "cheaper". Phrased in another way: It is a mana
which you do not have to pay from your mage's mana pool.
BUT I think that the distinction between spawnpoint mana and mage mana does not justify a substraction because if I hadn't cast a spawnpoint, I would have cast a mana flower/crystal earlier (the 1 mana on the VTree would be in my pool then). A spawn point is nothing else than a flower/crystal with the price of restricted mana usage for an extra ability (like an action).
I have to admit though that there is my underlying assumption that if you do not cast a spawnpoint you cast a crystal/flower at that time - otherwise you are totally right.

Your examples of Sleep + Teleport / Quicksand and comparison to the target creature cost are quite convincing, I have to say. Especially the Sleep+Quicksand combo is shockingly evil  :o
I am still not sure about the cost of Lotus vs. Sleep ... I admit that I like it cheap and I feel that ~3 mana is a significant difference. I will re-add the Lotus though - just to have the possibility to test them more.

@Harmonize with Shift intention

I see your point.
At the moment, changing this would have a concrete effect though :

Shift intention :
1. Fellella + Harmo
2. VTree + Harmo (Fellella) + Mage movement

Direct onto Mage :
1. VTree + Harmo
2. Fellella + Harmo (hidden!) onto Mage
-> no movement left as Fellella's action is missing, Harmo#2 not active

I like the option of going a bit aggro early for which I want to have the mage's movement. So for the moment I'd like to keep it this way.

EDIT : OHH WAIT ... I could do the following :
1. VTree + Mana Flower + Move
2. Fellella + Harmo on Vtree
That's actually an improvement.

@ few vines
Yes, I am amused by that too.
I have not been in a situation though where I missed a vine / had nothing to do for my VTree.
4 Raptors and 3 Tanglevine alone cover 7 actions which are almost guaranteed to be used.
I do have the intention of re-adding Kralathor, which would be +1 :)
I'd also like to add a LoS-blocking wall to prevent a WizTower from fireballing my VTree but the vine wall sadly doesn't have LoS.
« Last Edit: January 27, 2014, 11:08:50 AM by gw »
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Re: Druid deck with Fellella (in development)
« Reply #16 on: January 20, 2014, 12:39:49 PM »
Thanks for your input again. Re-reading my last post I think I sounded a bit rude here and there, which wasn't my intention - sry for that.  :)

It's fine. I'm sure I've come off rude more than once.

Quote
@ Sleep cost

I only re-added the 1 mana you substracted because I think the substraction is not justified.
Yes, there is 1 mana on the VTree, which makes the Lotus "cheaper". Phrased in another way: It is a mana
which you do not have to pay from your mage's mana pool.
BUT I think that the distinction between spawnpoint mana and mage mana does not justify a substraction because if I hadn't cast a spawnpoint, I would have cast a mana flower/crystal earlier (the 1 mana on the VTree would be in my pool then). A spawn point is nothing else than a flower/crystal with the price of restricted mana usage for an extra ability (like an action).
I have to admit though that there is my underlying assumption that if you do not cast a spawnpoint you cast a crystal/flower at that time - otherwise you are totally right.

Because of Treebond, it doesn't make sense to cast a Mana Flower before Vine Tree. It costs 4 mana more than the Flower, but it makes 2 mana per turn as opposed to 1 (1 on you and 1 on itself). If you'd cast the Flower instead of the Tree, you'd still have the same +1 Channeling, but you'd lack the mana on the spawnpoint.

Your examples of Sleep + Teleport / Quicksand and comparison to the target creature cost are quite convincing, I have to say. Especially the Sleep+Quicksand combo is shockingly evil  :o
I am still not sure about the cost of Lotus vs. Sleep ... I admit that I like it cheap and I feel that ~3 mana is a significant difference. I will re-add the Lotus though - just to have the possibility to test them more.

@Harmonize with Shift intention

I see your point.
At the moment, changing this would have a concrete effect though :

Shift intention :
1. Fellella + Harmo
2. VTree + Harmo (Fellella) + Mage movement

Direct onto Mage :
1. VTree + Harmo
2. Fellella + Harmo (hidden!) onto Mage
-> no movement left as Fellella's action is missing, Harmo#2 not active

I do like the option of going a bit aggro early though for which I want to have the mage's movement. So for the moment I'd like to keep it this way.

@ few vines
Yes, I am amused by that too.
I have not been in a situation though where I missed a vine / had nothing to do for my VTree.
4 Raptors and 3 Tanglevine alone cover 7 actions which are almost guaranteed to be used.
(Our games usually last ~10 turns -  maybe a few more)
I do have the intention of re-adding Kralathor, which would be +1 :)
I'd also like to add a LoS-blocking wall to prevent a WizTower from fireballing my VTree but the vine wall sadly doesn't have LoS.
[/quote]

gw

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Re: Druid deck with Fellella (in development)
« Reply #17 on: January 22, 2014, 12:52:34 PM »

Current start:
1. VineTree + Move + Mana Flower
(2. Fellella + Harmo on tree )

---  Attack  ---
2 Force Hammer
3 Acid Ball
1 Surging Wave

---  Conjuration  ---
1 Vine Tree
3 Tanglevine
1 Corrosive Orchid
1 Enchanter's Wardstone
1 Mana Flower
1 Nightshade Lotus
1 Wall of Thorns

---  Creature  ---
1 Fellella, Pixie Familiar
4 Raptor Vine
1 Tarok, the Skyhunter
2 Thunderift Falcon
1 Guardian Angel
1 Kralathor, The Devourer

---  Enchantment  ---
1 Harmonize
2 Rhino Hide
4 Bear Strength
1 Mongoose Agility
2 Decoy
2 Falcon Precision
1 Barkskin
1 Bull Endurance
2 Retaliate
1 Regrowth

---  Equipment  ---
1 Elemental Cloak
1 Mage Staff
1 Dragonscale Hauberk
1 Wand of Healing
1 Elemental Wand

---  Incantation  ---
4 Dispel
4 Dissolve
3 Rouse the Beast
1 Shift Enchantment
1 Teleport
2 Burst of Thorns
1 Seeking Dispel
2 Force Push
« Last Edit: February 09, 2014, 01:16:03 PM by gw »
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Re: Druid deck with Fellella (in development)
« Reply #18 on: February 03, 2014, 02:09:00 PM »
I am wondering what to do against the Devouring Jelly - apart from running away.
Playing the Druid against a Gate+Jelly Wizard atm and the Jellys really give me a headache.
So desperate that (for testing purposes) I even included 2 Screech Harpy for their "critical" attack - with Bear Strength it's 3 dice. Apart from being a too expensive and rather artificial try even this doesn't seem to be enough.
Just wondering what to do against a Wizard who simply spams Jellys via the Gate.
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Re: Druid deck with Fellella (in development)
« Reply #19 on: February 03, 2014, 02:16:15 PM »
Screech harpy's critical attack is psychic, so it has no effect on the Jelly.

Also, it is ranged, so you cannot buff it with Bear Strength (Hawkeye would work, though).

gw

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Re: Druid deck with Fellella (in development)
« Reply #20 on: February 03, 2014, 02:53:41 PM »
Screech harpy's critical attack is psychic
Args, I hate the Jelly. Thx for the clarification  :)
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gw

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Re: Druid deck with Fellella (in development)
« Reply #21 on: February 23, 2014, 10:48:12 AM »
Gladly, since my last post I have been able to play about ~20 RL games.
Sadly, Fellella isn't in the spellbook anymore.
Druid became more and more aggro is now a brutal super aggro build  :P - and kicks ass.
Had a nice session yesterday and just want to go through the deck again and check what I feel is good and where I am unsure why it is in (=?)

Start atm is :
1.   VTree + Move up + Battleforge in NC
2.   Double move to FC + Magebane on opponent + Forge equips +1 Melee
3.   ?

---  Attack  ---
2 Force Hammer         finisher direct damage
3 Acid Ball            anti-armor
1 Surging Wave         ?

---  Conjuration  ---
1 Vine Tree         long range raptor caster
2 Tanglevine         anti-guard
1 Corrosive Orchid      situational   
1 Nightshade Lotus      situational
2 Wall of Thorns         direct damage with force push
1 Battle Forge         free equipment action

---  Creature  ---
3 Raptor Vine         main creature support
1 Tarok, the Skyhunter   ?
1 Guardian Angel      (never casted him but feels comforting to have him in)
1 Kralathor, The Devourer   ?
1 Thornlasher         ? situational   

---  Enchantment  ---
2 Rhino Hide         probably 1 is enough
3 Bear Strength         damage
1 Mongoose Agility      anti-guard
1 Falcon Precision      anti-def
1 Barkskin            ? upkeep heavy, normal regen is ok, armor usually sufficient
1 Bull Endurance      ?
1 Magebane         fixed damage, pressure
1 Ghoul Rot         fixed damage, pressure
1 Poisoned Blood      anti-heal
1 Jinx            mess with opponents planning, would like to include more



---  Equipment  ---
1 Mage Staff         reach, ethereal
1 Dragonscale Hauberk   armor, vs fire
1 Wand of Healing      anti-condition
1 Leather Gloves      cheap armor
1 Leather Boots         cheap armor
1 Dancing Scimitar      damage (maybe def)
1 Regrowth Belt         heal

---  Incantation  ---
3 Dispel            
1 Seeking Dispel
4 Dissolve            2 is probably enough
2 Rouse the Beast      situational speed up
1 Teleport            anti-guard, situational
1 Burst of Thorns      ?
         
4 Force Push         anti-guard + wall of thorns threat
2 Battle Fury         damage

If the opponent is careless you can probably cast a R3 thorns+push, but probably spending the mana on permanent threats might be a better decision. Anyway I expect to start calculating killing blows around R6/R7.
Usually, the Druid and a Raptor are the only paticipants but attacking (with the help of teleports and pushes) + ghoul rot, magebane pressure should quickly deal enough damage so that a Force Hammer QC or a Thorns+Push combo could become a serious killing threat.

Feel free to comment. I have some ideas on how to improve/modify stuff but would like to know what you think.
« Last Edit: March 04, 2014, 04:45:46 PM by gw »
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Re: Druid deck with Fellella (in development)
« Reply #22 on: March 04, 2014, 04:29:48 PM »
Ok, so I started with a Fellella in my spellbook but she got discarded quite some time ago and the spellbook got more and more aggro. Still my main deck and I simply want to share it.  8)
Any ideas / experience / comments on Aggro Druids are welcome.

[spellbook]
[spellbookheader]
[spellbookname]Aggro Druid[/spellbookname]
[mage]A Druid Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MW1A13]1 x Thunderbolt[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=DNJ11]2 x Tanglevine[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=DNJ06]1 x Nightshade Lotus[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x Raptor Vine[/mwcard]
[mwcard=MW1C36]1 x Tarok, the Skyhunter[/mwcard]
[mwcard=DNC21]1 x Thornlasher[/mwcard]
[mwcard=MW1C07]1 x Cervere, The Forest Shadow[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E28]2 x Mongoose Agility[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MW1E03]1 x Bull Endurance[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q18]1 x Mage Staff[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=DNQ07]1 x Veterans Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI11]3 x Dispel[/mwcard]
[mwcard=FWI16]4 x Dissolve[/mwcard]
[mwcard=MW1I23]2 x Rouse the Beast[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=DNI02]1 x Burst of Thorns[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I12]4 x Force Push[/mwcard]
[/spells]
[cost]Total cost: 119 pts[/cost]
[/spellbook]

Start:

Round1 - prepared hand : Tree, Battleforge
1. Move up, QC Tree to Home Area
2. QC Battleforge to NC

Round2 - prepared hand : Mageband, Nullify
1. double move to FC
2. if opponent's mage has a hidden ench on him : cast Nullify on him
   if he doesn't cast Magebane

Round3 - prepared hand : Cervere, ? (Ghoul Rot)
1. cast Cervere
2. cast Ghoul Rot on opponent's mage

---

current notes:

1. Dissolve vs Acid Ball
Is acid ball only good vs. 1 armor ?
It's annoying to try to set up a wall+push and fail 2 corrode

2. Transition from opp. initiative to own initiative.
How to prep a wall+push ?

full action involves check for Nullify or Armor removal
qc end of opp : wall
qc start of won : push

3. good spells to remove/check for nullify
nullify
jinx

seeking dispel reserved for non-nullify spells
« Last Edit: April 06, 2014, 12:05:31 PM by gw »
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Re: Druid deck with Fellella (in development)
« Reply #23 on: March 04, 2014, 05:24:47 PM »
Try to squiz in 2 bobcat/tataree (lowest hp level 1 nature creature) to feed Kralathor's to make him grow quicker.

Tataree cost 1 more mana but has the advantage to have 1 less hp and be quick cast.