Thornlashers are good.
I can imagine some nice situations / tricky plays with Thornsnappers but I just don't set them up/play for them. Maybe that's simply a playstyle thing.
If I want to get rid of an opponent's guard I can simply Tanglevine the guard or become elusive or ... - I do see the counterargument that Thornlashers are a permanent but at the moment for me the "good at removing/snatching guards" is not enough.
From my previous post, which you quoted:
You can also pull into Teleport/Hellfire Traps, attacking conjurations (Orchids and Lotuses), through a Bloodspine Wall, or simply into the zone with your Raptor Vines (saving you the mana cost of Uproot).
There's more to it than bypassing guards. It's only one thing it can do,
as you should know from my previous post. ACG and I have mentioned several uses of Snatch already, so reducing all of that to just the guard aspect is absurd. Plus, you can't use Elusive to get a Ranged attack by an Interceptor. Having a Thornlasher on the board means you have the ability to shift the positions of
your opponents creatures, which is huge.
[quote\
Purpose of Spawnpoints is the action advantage. Saving mana is a waste.Yes, still (reasonable) actions are limited by mana, so it might not be possible to use them every turn.
Let's assume : QC Mage, Action Mage, Fellella, Reveal Ench, Vine Tree are 5 actions/ turn - or 4+Fellella.
I do not think there is a current spellbook that generates an amount of mana needed to pay for all these actions every turn(?).[/quote]
First, you won't be revealing an enchantment every turn. Many enchantments, like Teleport Trap or Healing Charm, are placed and not revealed until the proper time.
If your argument on not utilizing the Vine Tree fully is that you won't be able to afford it with Fellella also in play, then drop Fellella and use the Enchanter's Ring. She's more expensive than the Vine Tree, both in terms of mana cost and spellbook points, she doesn't generate as much mana (since the Vine Tree gives you +1 Channeling when you Bond with it), she can only cast spells at range 2 (much much smaller than range Vine), she's much easier to kill, and she has a smaller selection of spells to choose from. It is insane to make her the primary focus over the Vine Tree, unless your goal is to handicap yourself for playing against inexperienced people.
To be completely honest, I think casting Fellella on either Turn 1 or Turn 2 would be a mistake. If your opponent is using Idol of Pestilence it likely won't hit the board until Turn 3 or Turn 4, and casting the fairy early would walk right into it.
I get that you want to make Fellella a major focus in your book, but unfortunately she isn't a very powerful card. Sidelining more powerful and versatile cards for her is a mistake. I wouldn't cast her before Turn 3 at the earliest (to avoid premature death due to Idol), and you're going to want to use your Vine Tree deployment, your QC, Mage's Action, and Fellella's action almost every turn to utilize your action advantage. Using Decoy is ok, but don't make it obvious that you're transferring mana to your mage. Make your opponent think it's a Nullify, Block, Healing Charm, Zone Trap, etc, and don't reveal it unless you absolutely have to. If you're lucky your opponent might even Seeking Dispel one of them.
Since you'd be using Fellela as well, you could deploy a Raptor Vine, enchant it with Bear Strength, Rouse it, and still do something else all in a single round, as an example.
Yes, turns like this happen but they are not affordable every round.
Right... I was giving an example of something you could do with Action Advantage; a surprise 7-die creature attacking where is least expected.
You have no worthwhile ways to buff a swarm aside from acid,
I am irritated by the word "buff" as I understand it as "putting a (permanent) positive effect on sth" ... so in my vocabulary "acid" isn't a buff. Also, I don't see how acid helps defending against a swarm (=lots of creatures). Problem is that I don't understand why I would like to buff my opponents swarm and what that has to do with acid.
I simply do not understand what is meant
[/quote]
I explained this already in previous post.
My thoughts about Nightshade Lotus :
a Sleep that can be cast by my spawnpoint wherever I have a vine => total cost: casting cost (7) + effect (level +2) = 9 + Level = more expensive than a sleep incantation, eg: for level 1 : 10 vs 4
[/quote]
Ok... NO ONE sleeps a level 1 creature. Why you used that as an example, I have no idea.
Moving on, the
sleep ability on the Lotus is Level + 2. A level 3 creature costs 5 to sleep, 4 costs 6, 5 costs 7, and 6 costs 8. The Lotus itself is a flat 7.
When casting Sleep, a level 3 creature costs 6, 4 costs 8, 5 costs 10, and 6 costs 12.
Now, no one sleeps anything below level 3, and most players won't sleep anything below level 4 (simply because lower-level creatures are too easy to just kill outright). So let's compare the costs of casting Sleep on level 4-6 creatures or Deploying the Lotus and using the Mist ability.
Sleep:
4: 8
5: 10
6: 12
7: 14 (one creature currently)
Deployed Lotus:
4: 6 (Vine Tree has at least 1 mana on it) + 6 = 12
5: 6 + 7 = 13
6: 6 + 8 = 14
7: 6 + 9 = 15
So you're paying 2-4 mana for a 3-die Unavoidable Ranged Attack, that sticks around and keeps hitting your opponent's creatures (including the slept one if something else wakes it up).
It also gets around Nullify (so nothing your opponent can do unless they brought along Mind Shield, which most players overlook) and costs one less spellbook point than Sleep does for a Druid. For what it does, that's
cheap. Plus it combos well with Thornlasher, even after the Mist ability is used.