I do sometimes use 1 copy of Piercing Strike but it's more a meta decision (we know why).
I appreciate nonliving needs Commands (Golem + Charge, Brute + Evade though Force Push more utility).
Otherwise the whole Persistent Enchantments vs. cheaper one-shot Commands is flawed.
Persistent Enchants (with Ring) + Resilient Creatures (for multiple enchant use) is way more efficient.
Especially as creatures are often gamelong.
...
AW trying to make Commands work is intrinsically flawed based on efficiency analysis. Hence the Warlord issue.
More efficient, yes, but also more vulnerable. Any persistent or triggered enchantment can be dispelled, and will be if its effect on the game is high enough (e.g. Bear Strength on a Grizzly). Meanwhile a Power Strike user can give that same effect with extremely little counter-play.
The Warlord's Command Ring intensifies this effect...he ends up only spending 1-3 mana a round buffing his creatures, meaning he has enough to summon a level 4 one round, then buff it the next, then summon another level 4 the following round, etc. Persistent enchantments can't achieve the same effect on a mana pool, and they are not more efficient if they get dispelled one or arguably two turns later.
i disagree so much.
Say im a BM with a grizzly bear and lets leave rings out.
If i play power strike i spend 2 mana, but my opponent spends 0 mana no action.
If i play Bear strength i spend 5 mana, but my opponent spends 5 mana and spends and action.
The result is the same: 2 extra dice rolled.
How can you ever value 3 mana more than taking an action from an opponent and 5 of his mana.
(this is assuming that he bothers with dispel)
There are a few situations where i could consider using powerstrike:
When you got a low HP creature that your sure will die this round, but gets to take its action (attack) and you really need 2 more dice rolled on a target.
When a creature already has Bearstrength for a mega roll especially if that creature is wounded and has vampiric.
Regarding the Ring of Command - It sucks.
You cannot cast it early on and start benefitting from it right away like you can with enchanters ring or Arcane ring.
It also costs 1 more mana so you can cast it round 1 can get 0 benefits until round 4~ish and by round ~7 it has repaid itself. Then you would have been better off casting a flower and get a stable income that doesnt require you to spend an action on a war spell.
If you choose to cast it just before starting the war spell spam, then you spend a valueable action when the clash begins on saving a little mana 3-4 rounds later.