I fixed that for you.
Aaah Kharhaz, we were just talking about "switching sides"...
Aw shucks, thanks for correcting my silly typo there.
Dark is indeed strong and has numerous strategies including
* Warlock Elite Aggro
* Warlock Curses Transfusion Combo
* Warlock Near Solo Control with Fire
* Necro Spawnpoint Swarm
* Necro Elites (4 Brutes Mage Hunt)
But I contend that Nature has even more archetypes.
* Thornlasher and Raptors have made Jokhtari a force (except vs. Golems/Jellies)
* Druid can be played Aggro, Turtle, Ranged Maze, Remote etc
* Straywood has Weenie Swarm, Dog Swarm, Aggro Elites, Mid Range Lair etc
I guess I prefer Buffs to Debuffs.
My theory is every Buff should increase the longevity of my creature, making all those Buffs more efficient.
With non-mage Debuffs, the more I reduce longevity, the less efficient my increasing investment becomes.
Also, if Aggro targets the enemy mage, Buffs are game long while only Mage Debuffs are good investment.
I also think Straywood and Druid mage abilities are stronger than their Dark counterparts.
(Jokhtari is let down because both Wounded Prey and Bleed is unable to affect Nonliving)
I will agree, however, that the meta currently favours Dark purely because of Lord of Fire.
(In a recent game, I know my opponent's Warlock plays Lord of Fire, he won Initiative to play second against my Fire Wizard but he made a mistake leaving his corner as I cast Drain Power in round 2 Early QC then summoned him in round 3, crucial in the Flame match-up).
Lord of Fire is a beast in the current meta, a very "Timmy" play that does well (oooh, look how big he is).
Dark vs Nature power levels is an interesting debate, Kharhaz, which I'd love to discuss (on its own thread?).
Sadly, it's 12.45am GMT here in UK so maybe discuss another time.