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Mercenary Mage Wars

Started by Sailor Vulcan, December 11, 2013, 06:51:24 PM

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Sailor Vulcan

Each player has a target enemy and an ally. You must defeat your target before your ally gets defeated. If your ally gets defeated, you lose. If your target gets defeated, you win. Each player only knows who their own ally and enemy are, not anyone else's. Each player has a codename. The codenames of their ally and enemy are written on a face-down note card in front of them, like thus:

TheDarkSideof the Forcemaster: Ally
Bookiemonster the Wizard: Enemy


You only lose if your ally mage dies, not if your own mage dies.


What do you think?
I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.

ACG

Assuming targets/allies are balanced so that not everybody is ganging up on one player, if you die you still lose because another player (whichever one has you as a target) wins.

Unless the game continues after one player wins - but that introduces other complications.