November 22, 2024, 01:24:18 AM

Author Topic: 2 rise again  (Read 11693 times)

Shad0w

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Re: 2 rise again
« Reply #30 on: December 11, 2013, 02:11:37 PM »
If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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Hedge

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Re: 2 rise again
« Reply #31 on: December 13, 2013, 02:18:36 AM »
If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.


Unless someone reveals an enchantment. It clearly dictates in the section from the rules that it does ask again.


Quote
If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed

The game does not progress until all players decide that it progresses to the next step. Now in another game I played it had things that interupted the normal flow of the game and didn't pass to the next step until all players choose not act consecutively. This seems to be implied with enchantment reveals, but it is not clear.


If I choose not to reveal any enchantments and my opponent does. The chance to reveal should return to me since the game board has changed.

Hedge
« Last Edit: December 13, 2013, 02:20:30 AM by Hedge »

DeckBuilder

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Re: 2 rise again
« Reply #32 on: December 13, 2013, 04:08:54 AM »
Yes, timing of reveal enchantments "uses the stack".
It's the only instant speed in the game (invocations and attack spells are sorcery speed)
It's all fun and games until someone loses an eye. And then it's just fun.

Shad0w

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Re: 2 rise again
« Reply #33 on: December 13, 2013, 09:57:55 AM »
If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.


Unless someone reveals an enchantment. It clearly dictates in the section from the rules that it does ask again.


Quote
If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed

The game does not progress until all players decide that it progresses to the next step. Now in another game I played it had things that interupted the normal flow of the game and didn't pass to the next step until all players choose not act consecutively. This seems to be implied with enchantment reveals, but it is not clear.


If I choose not to reveal any enchantments and my opponent does. The chance to reveal should return to me since the game board has changed.

Hedge

Revealing Enchantments

Important: Hidden Enchantments have no effect as long as they are hidden! You may choose to reveal your enchantment at any time, as long as you do not interrupt an action or event, even if it is your opponent’s turn! This is a “free action” that does not require you to activate a creature or flip an action marker. When you reveal your enchantment, first you pay the reveal cost, before resolving the effect of the enchantment. If the cost is not paid, the enchantment is destroyed before it can resolve and have any effect. If the cost is paid, flip the
enchantment over and reveal it to your opponent, then place it partially under the object it is attached to.
When you reveal an enchantment, check to be sure the target listed on the enchantment matches the object it is attached to. If it does not, destroy the enchantment without effect. In some cases, the object may have changed and is no longer a valid target. Enchantments cannot affect an event that occurred before it was revealed. For example, you cannot reveal a Rhino Hide enchantment after the enchanted creature takes damage from an attack, to reduce the amount of damage it received. If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed. In a rare case where two enchantments conflict with one another (for example, one grants Flying, and another takes away Flying), the later enchantment (the last one to be revealed) always take precedence.

If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.

Let me rephrase this

" If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made (to not reveal) you move to the next player. Player B do you wish to reveal, then after the choice is made (to not reveal) you move to the next playerand so on. After all players have made the choice (to not reveal) you move to the next step and repeat this process. At no point do we go back (if all players passed on reveal)and ask (again in the same step)."



Does that look better?
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


Quote: Shad0w the Arcmage

Hedge

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Re: 2 rise again
« Reply #34 on: December 13, 2013, 04:04:44 PM »
But what happens if the last player chooses to reveal something? do the previous players get an additional chance to reveal also?  The rules seem to dictate so.



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Shad0w

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Re: 2 rise again
« Reply #35 on: December 13, 2013, 04:53:32 PM »
But what happens if the last player chooses to reveal something? do the previous players get an additional chance to reveal also?  The rules seem to dictate so.



Hedge

It goes back to player 1(person with initiative any time an enchant is revealed). You only move on after all players have passed (chosen not to reveal).
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


Quote: Shad0w the Arcmage