Aylin,
You are amazing man. I have never ever said my model is perfect in any way, rather the opposite. Here I have start a topic where I publish what I have done and ask for a nice discussion. Then you jump into it and keep on nagging on about your unproved theories and gut feelings about the model with no mathematical or scientific explanation at all. You have even clearly proven over and over again that you don't understand model despite me trying to explain it for you (no I have not written a scientific repot about it explaining everything, since it is quite basic.). The only thing you have contributed with is your bad attitude.
Pointing out that your initial assumptions are flawed isn't displaying a "bad attitude", it's pointing out a fact. I began by asking for your equations because I
noticed serious problems with your list. Instead of providing it, you've taken every opportunity to insult me, such as the above. Don't be surprised if people don't treat you like a king if you act like a spoiled man-child.
As you probably know this is the third time I post this calc. Why is that? Because it’s been improved each time, due to the discussion we have had about it in here. Completely the opposite of what you are claiming.
And each time your results have been wrong. In your second thread you even claim that because it's "similar" to your first that they both must be accurate! You've stated over and over that you're defending your model and your method...despite it not actually giving any useful information to anybody.
I was also surprised how the result came out. But instead of crying like a baby I tried to understand the result and why it became like it did, and not just the approach "the table is wrong because my favorite creature isn't on top".
You've used this particular strawman a few times, but until now I never thought you were serious. No one is "crying because a favourite creature isn't on top", people are pointing out that your list doesn't match reality. Your list has some of the worst creatures in the game in the top 20, some of which can
literally make you lose for casting them.
So please stop posting in here if you don't have any constructive to come with or redeem yourself with explain to me (in a scientific way) your statement: "the truth of it is that there just isn't enough data yet to make one that has any hope of accuracy". If you can't I ask you nicely to just keep it for yourself.
*Sigh.* Do you
really need this explained to you?
Things that affect how effective a creature is once you summon it:
Armour
Health
Attack Type
Attack Traits
Special Abilities
Traits
Level
Subtypes
Restrictions (such as Epic, Legendary, [Mage Type] Only, etc.)
Including Promo cards, there have been 91 creatures currently released.
There are not enough creatures currently released to determine, with accuracy, what affects any of those may or may not have on mana cost. Out of those 91, there are only three creatures that have no Traits and Attack Traits...except you can't use those to determine anything except as functions of the other variables. There aren't enough creatures with certain traits either. Just traits (ignoring special abilities or familiar rules), we have:
Aegis X
Bloodthirsty +X
Burnproof
Charge +X
Climbing
Corporeal
Elusive
Familiar
Fast
Finite Life
Flying
Immunity to Y
Incorporeal
Living
Nonliving
Pest
Poison Immunity
Psychic Immunity
Rage +X
Regenerate X
Slow
Tough -X
Uncontainable
Unmovable
Vampiric
Intercept
Lumbering
Resilient
Rooted
Uproot X
Vigilant
Damage Type +/- X
That's
thirty two traits currently in the game, several of which only appear on a single creature. When you expand it to include attack traits, special abilities, familiar rules, subtypes, etc. you quickly realise that for many of the things, the only data point available is a single creature, and the most that can do would be to tell you that it's worth whatever mana to make that creature cost what it costs (in other words, it's useless). Once you remove every single creature with something unique about them (this would be the part where you control your unknown variables) you end up with...a pool too small to determine anything conclusively. And, contrary to what you apparently think
making shit up doesn't fix the problem[/b].
The only way any of us would be able to determine things like "how much mana would this cost if it was a soldier instead of an animal" would be if they eventually released enough creatures to make such an analysis possible.
And that's not even getting into the area of "efficiency", which in Mage Wars, is how much this creature helps you win vs. your investment in said creature (which, contrary to what you apparently think, isn't just based on mana cost). The only way to determine
that would be to analyze each creature
in the current meta.
The reason for that is because creatures that can cause Bleed 50% of the time during an attack and/or are Bloodthirsty are strong when the meta is filled with living creatures, but extremely weak when nonliving creatures dominate. This kind of analysis
can and has been done on the forums, but it involves analyzing card synergies, counters, vulnerabilities, etc. only part of which can be done with mathematics.
As an example, the reason Iron Golem Wizard builds have dominated the meta for months is because they're hard to kill (5 armour, 13 HP, immunity to psychic/burning, unmovable) with their only major weakness (Slow) being removed by Teleport (most builds do not have the Lightning damage to make the Lightning +2 much of a problem). Their efficiency is undeniable, and mathematics certainly played a part in making that determination (such as illustrating how hard to kill they are), but it could not have determined things like how effective Psychic Immunity is (because this is based on the meta you play in) any more effectively than realising that your opponents often cast Sleep on your creatures and Psychic Immunity prevents them from doing that.
All that said,
mathematics definitely has a place analyzing Mage Wars, it's just that that place doesn't involve making up data that cannot currently be known.