I have definitely made changes to Necromancer spellbook, as expected. Spellbooks are always evolving. I am starting to think having Rise Again and Animate Dead is more effective than Ziggurat. In fact I am thinking of taking Ziggurat out. There are a couple reasons why.
First of all, Ziggurat mandates that you kill a creature with your zombies. My zombies do most of the killing, but there are ttimes where it is best to use the Melee attack with Deathshroud staff to finish off a creature.
Second of all, Rise Again can be more unexpected. When Ziggurat is out, your opponent knows exactly what you want to do. He will be more careful with his creatures. But you can surprise your opponent with Rise Again, especially if you manage to cast it on a creature JUST before killing it.
Third of all, you can cast Animate Dead at any time after the target, living creature dies. Perhaps you want to wait until more mana is available before raising an enemy's dead creature. Maybe you want to bring back a creature later for tactical reasons.
No Shaggoth and Plague Zombie combo there, sorry. If Shaggoth obliterates the Plague Zombie, his ability won't trigger. Also, does any one else get that feeling whenever they spot a rule discrepancy that there's probably five more that they themselves are overlooking? Now I'm going to feel paranoid all night about legal targets for poison conditions...
Thanks for clarifying this. Nobody got around to actually pulling of the combo, so no rules were broken.
And yes, there are definitely times where the rules can be complicated. There is a lot to learn. For example, I
just learned that if a creature is on guard and they are the target of multiple melee attacks from different creatures then they get to use counterstrike against each attacker. But if a creature is on guard and you attack something ELSE in their zone with a melee attack, they only get the counterstrike once. Strange stuff like that pops up here and there.