I really like the idea of multi-school spells. Two different approaches to magic coming together and unleashing a new energy or beast upon the world, as terrifying and wondrous as them both (hey, I tried). This thread is intended to be a discussion of the currently released multicolored spells. Does their multicolored nature match up to their theme? Are they everything that they could be? Let's find out!
Battle ForgeWe begin with a card that is strong in both theme and execution. Battle Forge pounds out equipment for your mage to wear even in the midst of battle. It is a perfect blend of the War and Fire schools, and reminds me of that scene in <any war movie> where the smiths are making swords and armor for battle. It's so straightforward and effective that I don't have much else to say about it. I give Battle Forge 5 hammers out of 5.
Renewing SpringAnother strong card, but the theme of this one is not as resonant. Why is there a level of Nature thrown in there? The card provides healing and condition removal - both of which have firm precedence in Holy magic. Is there anything about this card that says "Nature"? I see nothing. I suspect that this card was made multischool so that all mages would pay a minimum of three spellbook points for it. Besides that, I can't think of a reason it's not simply a Level 2 Holy spell. Renewing Spring gets 3 Dixie cups out of 5.
Adramelech, Lord of FireAhh, Adramelech, everyone's favorite flying demon lord person. Adramelech is a great blend of the Dark and Fire schools. All other Demons are Dark school only, so it makes sense that the big guy is more Dark than Fire. 4 Dark and 2 Fire means he's a little less Warlock-exclusive than he could be - the Necromancer can give him a slot in the spellbook for 8 points. Too many levels in Fire, for example if he were 4 Fire and 2 Dark, would make him an attractive choice for Fire Wizards, so let's be thankful his school levels fell where they did. Adramelech gets 5 fiery scythes out of 5 from me.
Bridge Troll(gosh, some of these images have really large sizes)
Okay, let's think about this. What kind of Nature spells does the Beastmaster specialize in? Correct, it's Animals. What kind of Nature spells does the Druid specialize in? Plants and Vines, right again! Does the Troll subtype currently have any synergies with anything else? Nope! Does the Soldier subtype? Yep, the Warlord is great with Soldiers!
...so why, why, WHY does the Warlord pay more for this guy than either of the Nature mages!? I mean seriously, would any Beastmaster book use this over an Animal creature, like the Steelclaw Grizzly for only 4 mana more? Would any Druid use it over a Plant or Vine creature?
I think Bridge Troll should have been 2 War, 1 Nature. The Regenerate 3 is not enough to justify 2 levels in Nature on a Soldier creature. Trolls regenerating is a fantasy trope found in lots of places and environments, it is not specific to Nature trolls. And costing the Warlord more spellbook points than Thorg, Chief Badass is just nonsensical. Bridge Troll is a strong player when he hits the board, but thanks to his weird multi-schooling, getting him there is so awkward that he often just gets neglected. Bridge Troll gets 2 dark, smelly bridge underpasses out of 5.
Galador, Protector of StraywoodNow here is a creature whose multiple schools were well thought out! Galador is a level 4 creature who costs every mage at least 5 spellbook points due to his sheer awesomeness. A great forest protector, taking the form of a stag? That's worth 3 Nature levels right there. Throw in a level of Air for the lightning and you've got a creature that's fun to play, very effective, and most importantly, his multiple schools make sense. I give Galador 5 thunderbolts out of 5, and they're the big, loud, awesome kind of thunderbolts.
Screech HarpyI think an opportunity was missed by making the Screech Harpy 2 Arcane. The 1 Wind makes sense, but the Arcane just seems like the designers really wanted Wizards to use this card. I think that the Arcane 2 should be Mind 2 instead. Don't agree? Look at the flavor text. Look at the Maddening Shriek attack. Consider that the Siren will probably specialize in the Psychic subtype of the Mind school. Harpy is a pretty good control creature that would probably be more popular if the Forcemaster could efficiently use it to help control the board. If the Siren ends up having good control options, Screech Harpy might have seen more play when she came out. As it stands, with the schools limiting this card to pretty much Wizard only and all Zombies being immune to its best attack, Screech Harpy is merely a novelty. 3 maddening shrieks out of 5.
Armor WardThis spell just seems...confused. It's a Protection spell, so it's Holy. It protects your armor though, so it's War. Then I guess it also interferes with magical effects like Dissolve, so it's Metamagic? Even though Arcane (where the rest of the Metamagic stuff is) and War are supposed to be opposing schools, in a sense? Okay... The card itself is fine. I think it will make a lot more thematic sense when the Paladin comes out. Right now though, the combination of War and Holy isn't very intuitive. 3 frustrated Dissolve attempts out of 5.
Spiked PitA simple card, but nice. Themes of War and Earth (digging a trap for one's enemies) is well communicated. Level 1 of both schools is appropriate for the single attack and Stuck condition this card gives. Not much else to say really, except that it's maybe not the most exciting card. 4 bloody spikes out of 5 from me!
Turn to StoneI haven't had the privilege of seeing this card in any of my games, but I like it. This card may seem inferior to Force Hold/Crush until you realize that it Incapacitates whereas those other spells merely Restrain. Primarily Arcane with a dash of Earth magic makes perfect thematic sense! 5 garden sculptures out of 5.
Renewing Rain(no image yet)
Renewing Rain is a Level 1 Holy and Level 1 Water spell that removes all burn conditions from all objects in the arena and heals them a little bit. This is another perfect blend of schools. It's possible that the Nature school could have been thrown in there somewhere but I am glad it was left out. A healing, soothing rain is a great mental image and a perfect example of what multischool spells can be. I give it 5 happy, not-on-fire flowers out of 5!