Nice list, sir! I feel it's not really my place to comment as you are more experienced playing this book. However you have invited feedback.
My first question is why Forcemaster? When Earth Wizard or a Beastmaster could buy this book far cheaper with points to spare for other toys. Force Pull is cheap but less flexible than a Wand with Teleport. Although I do agree it's a nice synergetic innate ability to lure victims back into the Grizzly den for some Full-on Action.
I sense your reason is purely stylistic (like your refusal to stoop to "wall cheese" for a mere 2 points; 2x Boots demonstrates prevalence in your meta). Let's face it, she looks far cooler than the other mages (although Jokhtari may beg to differ).
I can think of many reasons to choose Forcemaster beyond her stylishness. These generally revolve around choosing more of her spells! Maybe your book was built to flummox your opponents, expecting Blocks and Force Field? Playing unpredictably out of type certainly has its advantages. It's rather ironic you seem to like playing mind games by playing a mind mage...
In my mind, the first change is find 6 spell points to upgrade Suppression Orb and Charm (it can attack Grizzlies or conjurations, guard, hinder) with Mordok's Obelisk and Mind Control, cast late as possible then feed it to Obelisk at Upkeep before paying for Control upkeep. Obelisk helps "crowd control" anyway. Control's 8 mana to remove a buffed Grizzly at a stroke? Good game! Once you cast Obelisk (just prior to casting Control), opponent knows he has to destroy it or risk more Control removal. Not only is removing his buffed threat usually game turning, afterwards forcing him to prioritise the Obelisk is incredible tempo advantage.
The next spell you should consider is Force Hold. You want the enemy mage to stay put for Full-on Action with your cuddly Super Bears? In a world without Stumble, revealing a well timed Force Hold is your friend. Pay 3 upkeeo and force 1 of his spell choices next turn (if he hasn't run out of Dispels). Force Hold is in school hence costs the same spell points as Tanglevine, so use it. The huge advantage it has over Tanglevine is the surprise instant speed of its reveal, disrupting the mage's plans. Trickster mage.
Next, if you do go down the Beastmaster's buffs route, consider leveraging synergy like Grizzly + Bear Strength + Hand of Bim Shalla + Vampirism + Battle Fury + Retaliate (time its use vs. a buffed up melee mage). Especially if your local meta does not play Purge Magic (some wizards run 1 copy). You should at least try to find a place for 1 Hand of Bim Shalla - it became Unique for a reason...
Talking of errata, more Battle Furies are more versatile better than situational commands. You have 2 Grizzlies on the field. Once buffed up, you can Fury them both once each for 2 rounds. A second Mongoose-elusive Bear? It's about killing the enemy mage (not high value investments, often a distraction with a super-aggressively focused book like this). The rest is just vacuous style. Embrace the efficiency...
I approve of the lack of Blocks and your lack of Forcefield is daring: defence is for wusses? To make room for changes, action-intensive defensive elements can be removed. Which is better, 5 mana on a Healing Charm (3 dice once) or Regrowth (2 every upkeep) where 3 mana can be paid next turn before upkeep? Usually the latter. Even better, turn your incredible offence into healing, as detailed above. In the end, there are few books as aggressive. You dictate pace. Opponent must race or go defensive. Here, the best defence is offence, to put more pressure so that he will lose a damage race thus he must blink and play defensive. Spell points you spend as contingency for fear of losing become a self-fulfilling prophecy as you didn't spend them on spells that press the advantage. Many times, I may be losing the damage race (dice rolls) but I've worked out that in the crucial last round, I have initiative hence first action and yet another Battle Fury on my buffed Grizzly (or a double Hurl Boulder if all dead) to win by a whisker. With a book like this, you never blink. Ever.
Finally, please do not take anything I've written in a bad way. I always think answering these posts could always end up with bad feeling, just trying to be helpful and constructive, I can imagine "it is quite a steam roller". Though you mention your opponents play spawn points so it seems they have not adjusted their tempo to your faster aggression. I hope this has helped you refine your build, and good luck.