Hey all,
I really, really like the idea behind Gate to Hell, so yesterday I spent some time trying to figure out a cool opening for it. I realize that Gate to Hell will probably not be winning tournaments anytime soon
this opener is more a fun experimental idea. I'll probably run it against my friends, that sort of thing.
One of the issues getting a Gate to Hell out is that it takes a full action to cast AND a full action to open. So to help mitigate that, we're going to use a Goblin Builder!
Round 1:19 mana
Move to middle row, Crystal + Crystal -> 9 mana.
Round 2:20 mana
Full cast Goblin Builder, quickcast Rouse the Beast, sprint Goblin Builder to far center -> 14 mana.
Round 3:25 mana
Goblin uses full action to build Gate to Hell, Mage uses full action to open it -> 1 mana. (poor goblin)
From there the player would have 12 mana the following round and could start summoning a demon every turn. Say, Imp, then Hellion, then Slayer, etc.
You also have the option to save the Gate + Open combo for a later round if, say, the opposing mage doesn't have any creatures out yet. Just have the Builder prepare the Gate each round, and play with your mage normally until the time is right to strike.
Any thoughts? It kinda sucks that opening the Gate doesn't attack conjurations but that's the way it goes I guess. Also if your opponent so happens to have two Hydro spells ready to go the gate will probably die pretty quick. Still, 11 health and 3 armor can take a beating.
I'm holding out hope that some not-yet-spoiled cards in the expansion will help this strategy out. Probably shouldn't bet on that though