I do wonder about Water Wizard's match up against a lightly metagamed Earth Wizard. Earth is probably still very strong against everything else, and Iron Golems seem good against Wizard's Tower, Hydras, and Gorgon Archers, while Archers are ideal against Hydras. Any thoughts?
I havent faced many earth wizards with this build, so im not sure.
To compare the strength of creatures I like throwing them in a one zone arena and let them fight each other. The iron golem would do something like 5 damage each turn. The hydra will do like 4.5 crits each turn from her full attack and 2 crits from the counterstrike. Additionally the hydra will regen two damage. Therefore, at the beginning of the second round the golem will have 6.5 damage on him (maybe even more if the hydra rolls high normal damage) whereas the hydra will have 3 damage on her. Sure this is very simplified, but I think it shows that iron golem is not per se better than the hydra - even if you count in the higher mana cost of the hydra. Sure the golem has great traits, but still its not like an earth wizard has a huge advantage if fighting against a water wizard because he has golems vs hydra.
Golems are good against wizard tower, but hydras arent bad as well.
Gorgon Archers are great against Hydras if they shoot first. But, if the archer is teleported before he can shoot the hydra, then the archer is gone soon. Btw a gargoyle is great to protect the hydra from weaks. In the end, a game of gorgon archer vs hydra+gargoyle is very tricky and its difficult to say which one would win. To come to the point, I would not say that gorgon archers are ideal against hydras. They are for sure better against hydras as against other strong creatures (e.g. grizzly). But its not like archers totally counter hydras.
Yet another excellent OP by Charmyna.
However, I would caution against a tendency to view things in black and white. "It's all about the spell points". "Mana generation over damage". "Grizzly Bear and Sniper". "Guardian Angel and Vampiress". Each iteration as the meta-game evolves is stated very confidently.
But metagames evolve, especially with new cards. And opinon-makers, talented players with influence like Charmyna, should beware of creating fashions and shaping the meta!
I have found playing other games in my local meta that we have been guilty of "group think". We suddenly encounter someone else at a GamesCon who plays in a different way and we (secretly) think what a numpty and then he thrashes us. Because he is exploiting our group think and leveraging the flaws in it.
That Priestess Temple Crawl win is a good example of finding a "gap in the meta". I believe many followed Piousflea's super-aggressive Warlock build with their own variants and this played into the Priestess.
The tone of this post is about playing "attritional defensive Wizard" and is primarily focused at wizard vs. wizard "because wizard is best". This becomes a self-fulfilling prophecy! Defensive wizard is best hence the most dangerous opponent is another defensive wizard hence defensive wizard becomes even better.
I am not contesting what's been written here (very valid points), just the black-and-white super confidence that this is 100% the best way. It's more complicated than that, a game of greys thankfully.
In case I did not make it clear (I don't embarrassingly gush, I'm a silent fan of Charmyna, I have chided someone for pooh-poohing the Jet Stream-Thorns-Push "trick"), the opening post has very good points and is definitely true when you build you build for an attritional strategy.
But consider the value of toolbox. By sticking entirely in school (except mandatories), you sacrifice flexibility of having the ideal answer to every situation. I'm not saying toolbox is better. Just that there is a very real trade-off here that has not been given voice. The view here is said so confidently (and is highly respected) but is also if you analyse quite unbalanced. Valshalla in a Beastmaster swarm build as she works so well against Iron and the meta has moved against anti-swarm cards? Surely it's all about being 1 step ahead of the curve?
Yet another excellent thought-provoking post, even if I think it needs a few disclaimers, more blurring of what is presented as "gospel truth".
You got me
. I know there is not only black and white - especially not in Mage Wars. But, its often very difficult to paint all colors between black and white. And btw, I wanted the OP to start a fruitful discussion filled with approval and disapproval. Pressing ones point clearly, without too much doubts, helps to provoke a discussion. I know there is not one truth, there never is, and I apologize if the OP conveys that impression.
But consider the value of toolbox. By sticking entirely in school (except mandatories), you sacrifice flexibility of having the ideal answer to every situation. I'm not saying toolbox is better. Just that there is a very real trade-off here that has not been given voice. The view here is said so confidently (and is highly respected) but is also if you analyse quite unbalanced. Valshalla in a Beastmaster swarm build as she works so well against Iron and the meta has moved against anti-swarm cards? Surely it's all about being 1 step ahead of the curve?
Yeah, I dont want to discourage exploring new ways or building a flexible spell book. Its just those out of school cards should have a noticable impact on the game which makes them worth the extra cost. For example, the sunfire amulet if dissolved soon has a very small impact compared to the spell point cost. On the other side, renewing spring has similar spell point cost but might have a much bigger impact since its a conjuration that cant be dissolved the next round. To be honest, im not sure how good renewing spring is, I still need more experience with it. The point is, that you should make sure that those out of school cards stay long enough in the game to make them worth the extra cost.
Another example are creatures. IMO an out of school creature really needs to have a very noticable benefit compared to an in school creature or otherwise I would prefer to take two in school creatures instead. The Grimson Sniper might be such an example since he is the only ranged creature with range 3. The grizzly is another example because its base values compared to mana cost are so great (although I still prefer two hydras over grizzly).
Another example is heal (the level 2 one). If, as a wizard, you use heal to save a hydra, its not a great move IMO (unless its from a mage wand). The heal costs 4 spell points as does the hydra. Therefore I would prefer to summon another hydra instead of healing one. This is different if you use heal to save an out of school creature or maybe even an in school creature with a couple enchantments since in this case the saved spell points will be alot more compared to the spell points used for heal.
If you use heal to save your mage, its a totally different story anyway.
Oh, and if you think about 2 in school creatures vs 1 out of school creature or 1 in school creature+heal, you need to consider this: In practice a creature absorbs more damage than it has life. This is because in most cases your opponent will do more damage with the last hit than the creatures remaining life. This is much in favor of two creatures as compared to one creature+heal etc.