Oh, it's actually pretty tasty. But I still have yet to learn how to Floop the Pig.
It's actually quite an interesting game. But, it seems like WoTC killed it, so investing in it is kind of a lost cause (unless you LOVE DnD minis)
Hmm, that could work, but I don't know, I don't care much for the fluctuating VP system, as it doesn't reward risky plays and builds as much as Static VP counts do. For example, if I kill a lvl 1 Fox, that's only a VP, right? But if I also run a Grizzly, two Hydras, and a Darkpact Slayer, suddenly that VP isn't worth so much as that 1 VP. Whereas, if you kill a fox in a game to get to 7-10 points, that's a huge step toward the goal, making the decision to actually put the fox in a much more dangerous one.
That being said, I love the idea of incorporating levels instead of casting costs. For example, you have 30 points to spend in creatures, and 90 points for a spellbook [this isn't a shifting scale, it's all entirely static, you MUST have 30 points of creatures to field]. These levels still apply to school Training, meaning you still must spend triple for a slayer in a Priest build. And then, what if, at the beginning of the game, you shuffle your creature build together, and from it, draw four cards. Then, you can summon up to your channeling in levels of creatures. So, if I had 9 channeling, I could channel 9 lvls worth of creatures from my Creature hand. You then have 30 VPs to achieve. For each creature kill, gain the number of VPs equal to the cost the caster paid to field the creature. If you kill the mage, gain 10 VP. For each conjuration, gain the number of VPs equal to the printed lvl of the card.
And so on and so forth. I'm just so excited these ideas are coming like vomit after a bad friday night.